• Achievements Guide. Achievement Guide Walkthrough of Battle Phil 4

    14.09.2023

    Mission 1

    Baku

    The game begins with a sinking car accompanied by the famous retro composition “Turn Around”, in which we (Sergeant Recker) and our comrades are. The car sinks deeper and deeper into the pond. The sergeant, pinned under the seat, holds out a revolver so that the rest of the group can escape. We point the muzzle of the gun at the front window of the car and shoot. Events are moved back approximately 14 minutes. The main character appears in an abandoned building with a water-filled floor. Overcoming obstacles, we move along the corridor. We get to the door, open it and find “Puck” Pakowski, “Irishman” Graves and Sergeant Dunn in the room. After we replenish the ammunition from the weapon box, we begin to protect the Irishman, who jumped onto the street, from the enemy with “fire” from the window of the building. After the shootout ends, the group reconvenes in the room and moves down the corridor. Once in the open area, we will use the new “orders” function and give the command “to battle”. Keeping the “fire”, we break through to the basement, where we find a box with explosives. Selecting C4 or M320, we blow up the gray wall with a window and get out.

    We find ourselves in a forest belt. We move until we find ourselves under a large bridge before the start of city construction. The sergeant hands over high-tech binoculars, with the help of which we track the location and movements of the enemy. Along the way, destroying the enemy, we get to the arsenal, where you can change weapons. Marking targets for the helicopter protecting us, we shoot back from the enemy who announced the alarm. We fight our way through. To quickly go through a fairly large map, you can use a car. We get to an abandoned factory, where using a lift, we find ourselves on the upper floors. The group comes under fire from an enemy helicopter. Fleeing from his shelling, we run along the iron stairs to the roof of the building, where a helicopter is waiting for our evacuation. But we don’t have time. Due to constant enemy fire, our helicopter is forced to leave the area. Under fire, the structure of the building begins to collapse and everyone falls down. Our hero, who miraculously survived, is pulled out from under the rubble by the Irishman.

    Sergeant Dunn was less fortunate: his leg was crushed by a concrete slab and in order to save it, we were forced to amputate it. We take the car of a civilian who arrives. For some time the group travels in a car to the second evacuation point, until an enemy “turntable” appears. Avoiding shelling, we drive on until we get our hands on a landmine. Shot - the target is shot down. A car with infantrymen flies off the road and flies straight into the water to the famous retro composition “Turn Around”. Everyone manages to be saved except Sergeant Dunn. Next comes the video.

    Mission 2

    Shanghai

    The plot moves to Shanghai. Recker's group drives a car through streets engulfed in panic and unrest. Having “lost” their means of transportation, the heroes are forced to get to the hotel on foot. Puck breaks open the iron gate. The squad walks along the dark streets to the yellow staircase leading to the roof of the house. Let's get up. We see the hotel we need to go to. On the roof we find another staircase, but this time red, along which we go down. Bypassing the fountain, we follow the Irishman to the hotel without any collisions. Here we receive a new task: “get to VIPs.” We get into the elevator and take the weapon. The elevator doors open on an unnecessary floor, and we find ourselves in front of armed enemies. Having closed the doors and pressing the button for the appropriate floor, we move on. Right in front of the elevator we find boxes with weapons.

    Armed, we look around the room and come across a special forces detachment. After the shootout, Puck opens another door. We cover it from the soldiers storming the building. We go along the corridor to the VIP room, when the door is broken open. Having found an old man, a girl and a wounded man, we accompany them to the roof to the helicopter, simultaneously “clearing” the path from enemies. Having put them on transport, we return to the building and meet resistance. We call the elevator and receive the task: “Get to the port area.”

    We fight our way out of the hotel through the front entrance. The route is similar to the one we took to get there. Shootings with special forces continue on the streets. We go until we find two Chinese next to the door. As it turns out, they need to get to the river. The man unlocks the door for us for agreeing to accompany them. After a dialogue with the woman, we learn about a new goal - “destroy the tank.” We find boxes with C4 explosives and place several of them behind the tank at once. At a safe distance, we use the remote control and remotely explode. But then another tank appears, which, accordingly, must be destroyed. By analogy with the previous tank, we are looking for boxes with explosives, we also place them in the back and eliminate the threat. Next we head to the river to the pier. A boat approaches, and the whole group, including a couple of civilians, boards it. Not having time to sail far, we see a bright flash of an explosion. As it turned out, this is an electromagnetic pulse that disables any equipment. The video tells about further events.


    Mission 3

    South China Sea

    Reker wakes up in the ship's cabin. Guided by the mini-map, we walk along the corridors of the aircraft carrier in search of the Irishman. We go up to the deck and walk along it. We go down to the cabins again. Along the way we find Puck. Bypassing the medical compartment, we go to the aircraft unloading area. Here we go through the door and go downstairs until we find the Irishman in a room with a group of refugees.

    Having reunited, the detachment of infantrymen goes to Captain Harrison, from whom we receive the task and agent Kovik as commander. We arm ourselves in the room near the weapon box. It is necessary to “get to the aircraft carrier Titan.” We get into the boat, but it’s not so easy to get on board a burning ship. You need to go around the aircraft carrier and penetrate through the hole in the hull.

    We follow our comrades to the G-46 hatch. Having opened the hatch, we dive into the water and receive the task “Get to the survivability post.” Having emerged from the water, we get to it, where we find two sailors trapped under the bars on the lower levels. The water keeps rising, and it is not possible to save them. We take the register from the room with the equipment and return to the Valkyrie.

    But when we open the door, we “bump into” enemy units from which we will have to shoot. We move to the end of the room, where we find another door. At the moment of opening, the Titan breaks into two halves. Once on the deck, we run along it to the opposite side. Here you need to be extremely careful because of the many enemies shooting at you. Hiding from bullets behind obstacles and returning fire, we reach the edge of the aircraft carrier. Having seen the boat, we jump into the water and swim towards it. On the boat we sit down at the machine gun and destroy the enemy equipment trying to stop us: boats, motor boats and helicopters. Having reached the Valkyrie, we enter the ship through the well deck. In the holds we conduct crossfire with the enemy. You need to “Get to the bridge.” Taking the “Stinger” from the bridge, we shoot down the helicopter. We go to the deck through the hangar and the medical bay. Our opponents are waiting for us here. Having reached the stairs littered with a helicopter blade, we help Kovik remove it.

    While climbing the stairs, Kovik will be injured. At this moment, we take the Stinger, aim it at the helicopters and protect the aircraft carrier. Having eliminated the threat, we approach Agent Kovik and listen to his dying speech. We go up to the captain's bridge along the vacated stairs. Having met resistance, we shoot the enemies. Having cleared the cabin, we receive orders from Harrison. Next comes the video again.

    Mission 4

    Singapore

    We get on the boat and take with us the girl Hannah, who asked to volunteer. We set sail to the encouragement of the commander. We need to “Get to the airfield.” We land ashore under enemy fire. Hiding behind cover, we shoot back from the enemy and move forward. The best cover will be a moving tank. He will also clear the way for us when we reach a traffic jam on the highway. Maneuvering between abandoned cars and firing quickly at the enemy, we pass along the highway. Under the bridge we take control of the tank from our comrades who suffered from the “air explosion”. We get into the tank, drive forward and break the concrete barriers. To better navigate the current situation and detect enemy forces, let’s change the type of vision. White on a gray background denotes any enemy, be it heavy equipment or a simple infantryman. During the passage, we navigate by the markers on the mini-map.

    Having eliminated all possible “obstacles” we reach the underground parking, here we disembark and can change weapons at the ammunition box. We find a blue barrier switch nearby, press it so that we can leave the parking lot. After looking around, we find an infantry fighting vehicle, sit in the driver’s seat and drive to the marker. We maneuver between damaged equipment and natural obstacles, simultaneously destroying enemies. Having reached the restaurant building, we abandon the infantry fighting vehicle, climb the stairs and get inside through the broken windows. The path to the airfield lies through this establishment. Inside we kill three special forces and listen to the “squabble” between the Irishman and Hannah. Next, we clear the door from the blockage and move on to the bus blocking the road on the bridge. Having discovered opponents, we kill them. Go ahead. Recker's car is demolished and the main character is pinned between it and the railing. Our comrades are trying to push the car, but an enemy squad appears on the horizon and we are forced to shoot back only with our free hand. The efforts of our party members will be in vain, because the bridge will collapse from a collision with the ship, and we will fall into the water. We swim to the shore, where our group meets us. We move along the shore until we see a sewer, from which we “remove” the patrol. Inside we follow our comrades through the tunnel, go upstairs to the room where we find a box with weapons. Armed, we will enter the hangar, where a firefight cannot be avoided. We run up the stairs to the next block connecting the building.

    After the Irishman knocks down the door, we will find ourselves in the desired hangar. Here we “will have to sweat.” To cope with enemy soldiers, we actively use “orders” and grenades, and also do not forget to hide behind cover. We need to go through the entire building and go outside - to the runways. We find a jeep behind the hangar door, get into it and “grab” the machine gun. We go and shoot at everything that poses a threat to us. An explosion occurs after Pak's flare - artillery fire from the Valkyrie. The Irishman is unconscious. Puck tries to help him. We are in a semi-fainting state. Suddenly Hannah runs up with her Chinese brothers and we are all “knocked out.” According to the established tradition of “Battlefield 4” there is a video.


    Mission 5

    Kunlun Mountains

    When we wake up, we find ourselves captured by the Chinese military. In front of us we see the Irishman, tied to a chair, who is interrogated, beaten and tortured with a stun gun. The enemies are trying to find out what mission we had in Shanghai. Periodically, Reker is also “shocked” with electric shock and after the next shock he loses consciousness. We come to our senses and realize that we are in a cell with another prisoner named Dima. He offers to take the sharpener and follow him into the hole in the wall, which we made with a piece of pipe before our eyes.

    We follow the cellmate up the pipes. Having reached the patrolman, we watch how Dima deals with him. Jumping down we go through the doorway. We sneak up the stairs and, seeing another patrolman, we silently “clean up.” We take his shotgun and head to the center of the room towards the tower, climbing which we open the gate. An alarm has been declared. We walk, pressing tightly against the walls so as not to get shot at. We avoid the searchlight beams and destroy enemy forces. We go into a long corridor, reach a lattice door and see the Irishman fighting with the Chinese. We help our ally and go in search of Pak.

    Along the way, we meet two more “fugitives” who will help us break through the enemy troops. A shootout cannot be avoided, so we “clear” the sector. Afterwards we find the elevator, get in it and use the lever to go up a couple of floors. “Upstairs” we find ourselves in the thick of a firefight. We follow our party members and shoot back. Having found the control panel room, we go in. Here you can arm yourself. Helicopters arrive with enemy reinforcements, landing through holes in the roof. We protect the control panel room while Dima opens the gate. Crouching under the not fully opened gate, we pass into the next room. A Chinese man runs up with a machine gun and knocks Recker out with a blow from the butt. We will wake up on the floor in the room, where Hannah will shoot the Chinese who hit us. It turns out that she is still “for us.” Armed and opening the gate with Dima, the whole group gets out and finds ourselves in the snow-capped mountains. Having destroyed the enemy forces we encountered, we get to the funicular and get into the cabin of the car. But we get stuck before we can rise high. At this moment a helicopter flies up and starts shooting at us. The carriage sways and falls.

    We lose consciousness again. A long video begins, from which we learn about the further fate of our heroes after the cable car crash.

    Mission 6

    Tashgar

    Two days later. In the company of Hannah and the Irishman, we drive a jeep along the “dirt road” and listen to their dialogue. The terrain is more like rugged. Having arrived at the village, we stop at the garage and go in. Inside we find the observation post of Molina and his soldiers. After talking with him, we will learn about the situation in the Old Town and how to get there. Having decided on the goal, we leave the garage and walk down the street. We “remove” the enemy on the other side of the street. We act with caution and extreme caution. There are a lot of enemy troops here, as well as several pieces of heavy equipment. We don't waste ammunition. Next there will be a dangerous section of the road, so it is advisable to find armored vehicles and advance on them. The direction of movement is already intuitive. Having reached the wall with brown doors, we go into the tunnel. Having gone beyond the wall, we walk through the ruins, destroying enemy forces. We need to go towards the mosque. Having reached it, we find ourselves in the Old Town.

    Here, among other Marines, we find Major “Greenland” and receive the task “Blow up the dam.” Getting into the armored car we go to carry out our combat mission and an hour later we find ourselves in the area of ​​the dam. We go down the mountain path and go out to the enemy base. We fight our way to the elevator cabin and go down. In the tunnels of the building we place explosives in the indicated places. We leave the “heart” of the dam along the outer side of the structure. We run through the scaffolding and shoot at the enemy. Once on the upper level, we run up and jump onto the stairs. Go ahead. We cross the bridge made of green planks and find ourselves at a dead end. We shoot back at the soldiers until our comrades offer to use a detonator. We take it out and blow up the dam. You won't be able to avoid trouble. We all fall into the water, fortunately, when we get to the shore, we find Hannah and the Irishman unharmed. We go in search of Greenland, which promised us a car. We find her on the roof of the building near the helicopter. Our entire detachment is being evacuated by plane “in tow.” The video starts.


    The final

    Suez

    Sergeant Reker with the Irishman and the Chinese woman Hannah accompanying us spend 3 hours flying on the plane that evacuated us. After the dialogue of our comrades, we make a parachute jump and receive the task “Free the Valkyrie from enemies.” Having landed on the deck of an aircraft carrier engulfed in flames, we find ourselves under enemy fire. The first step is to “remove” the helicopter circling over the Valkyrie. Next we go in search of Captain Harrison. We go down the stairs located next to the runway and find an iron door. We go behind the Irishman and go along the corridor. In one of the rooms we find Puck alive and unharmed, who almost shot us. Having found our lost comrade, we continue the search for Harrison. Our squad discovers enemies in one of the rooms. Puck throws a grenade towards them, we run into the room and begin to destroy everyone. Having reached the medical compartment, we find the captain, the medic and the wounded Chinese, who turns out to be Jin Jie. After arguing, we open the door. An armed group of Chinese “flies” into the room, but after the intercession of Jin Jie, they hastily retreat.

    It turns out that it is necessary to use C4 explosives to sink Chan's warship, located to the north of us. In the company of Hannah and the Irishman, we board a boat loaded with explosives. Pak remains on the aircraft carrier. We swim to the marker on the mini-map. Having reached Chan's ship, we use hooks and “fly up” to the top. Finding ourselves hanging under the bridge, our detonator does not work. Sergeant Recker will have to make a choice about who to sacrifice and send with the remains of the C4 to Chan's ship. If we don’t choose anyone, then “Valkyrie” will be destroyed before our eyes. We will be the only survivors when control over the Suez Canal is restored. The single-player campaign ends on this dramatic note.


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    Mission 1

    Baku

    After listening to the musical composition and the screams of our comrades, we shoot at the windshield of the car. A little flashback. We move along the corridor, pass obstacles, pass a tree growing in concrete, and find two members of the squad. In the same room we open the box with weapons, replenish the ammunition, after which we look out the windows and calmly shoot the enemy. Having waited for the last comrade, we run along the corridor behind the squad. In an open location, we will use a new feature of the game - orders; we give the order to attack, go down to the first floor, and clear the perimeter. We follow the squad, jump down to the level below, open the box with gadgets, take C4 and a landmine. Having chosen between two methods of detonation, we destroy the gray wall and go outside.

    After running some distance through the forest, we approached an unfinished city construction site. We receive from our partner a super-technological semblance of binoculars, and observe the movement of enemies. If you wish, you can change your weapon by looking at the arsenal nearby. We move forward, clear the territory, for convenience and the speedy destruction of enemies we use the help of a helicopter circling above the ground. The map is very large, be extremely careful. Thus, we reach an abandoned factory, defeat the enemy and there, we get into the lift and come under fire from an enemy helicopter. We move quickly along a crumbling corridor, straight up the stairs, over the fragments of a reinforced concrete structure, and find ourselves on the roof of the plant. We run to our helicopter, but, unfortunately, we don’t reach it - the roof will collapse and our entire squad will fall down.

    Having recovered from the unexpected fall, we cut off our comrade’s leg and got into the civilian’s car. We set off, the road will be calm for some time, but with the appearance of that ill-fated helicopter, everything will change - we shoot at the helicopter from the resulting landmine. The car will move to the left, and we will find ourselves in the water. Only three will escape from the steel vice. Let's watch the video.

    Mission 2

    Shanghai

    We drive through the hectic streets of Shanghai, become victims of vandalism from the local population, and get out of the car. We pass the gate and move along damp and dark gateways. We go up the yellow stairs to the roof of one of the houses, and down the red stairs. We move secretly behind our comrades on the right side of the fountain, we find ourselves in a skyscraper. It is necessary to reach VIPs. We call the elevator, disassemble the guns in the cabin, and after opening the doors, we immediately release a clip or two at the enemies. The cabin doors will close again, we go up, get out and find ourselves in a bind. Shooting the enemy, we rise higher and higher. We wait for our partner to unlock the doors and cover him. Finally, the doors will be open - let's go inside.

    We move along a trivial route, witness a small explosion, and soon the door of one of the apartments will be opened for us. Once inside, we listen to the characters’ conversations. Together with the old man, the girl and the wounded man, we go out into the corridor, climb the service stairs, and find ourselves on the roof. We clear the area, escort civilians to the helipad, put them in transport, go back, call the elevator, and use the corpses to get out into the street.

    We return approximately the same route as we got there. We follow our comrades, methodically take down targets, and at a certain moment we enter the door kindly opened by a frightened Chinese. The route is quite linear and intuitive, so there should be no difficulty in choosing a direction. Inside we enter into dialogue with the woman and move on. The goal has been determined - to destroy the tank. There are several boxes with anti-personnel mines on the map - open one of them, take away the explosives. The tank driver is not yet aware that we are nearby, so try to maintain the intrigue until the victorious explosion, staying behind the steel colossus. When you find yourself close to the tank, attach two or three explosive devices to the rear, most vulnerable part of the tank, just to be sure. We move away and detonate.

    After the tank is destroyed, another one will appear. The strategy remains the same: we look for explosives, install them, detonate them. When this threat is eliminated, we head to the boat, guided by the mini-map. Let's get on board. Before we really have time to sail, an electromagnetic pulse will be generated in the center of Shanghai, which will disable all equipment within a radius of several kilometers.

    Mission 3

    South China Sea

    Waking up on board the aircraft carrier, we go in search of the Irishman. When moving along narrow corridors, do not forget to look at the mini-map so as not to get lost. We pass along the outer part of the board, through the medical compartment, and follow our friend. We will find the Irishman next to a group of refugees. We go to a meeting with Harrison, communicate, get a task. In the room you can properly arm yourself. We get into the boat and head towards the Titan aircraft carrier, burning in the distance. To get inside, you need to go around this sinking colossus and climb through the hole. We follow our comrades, look for the G-46 hatch, open it with joint efforts, and dive into the water.

    Having emerged, we go to the survivability post and find several sailors locked on the lower levels. Unfortunately, we are not destined to save them. We go further, in the room with the equipment we take away the register. It's time to get out. When we open the illuminated door, we will come under enemy fire. We shoot back, at the end of the hall we open the door, after which the side of the ship breaks in two under its own weight, as in the movie “Titanic”. Soon we will find ourselves on the deck of an aircraft carrier. We run to the opposite side, simultaneously shooting enemies. We jump into the water and sit down at the machine gun.

    Nothing complicated - you shoot at your enemies without thinking about anything else. At the end of this short voyage, we board another ship and again fill the enemy with lead. We need to get to the bridge. Having cleared the territory, we open the illuminated door, along the way we arm ourselves with a grenade launcher - with its help we destroy the turntable. Don't forget to grab the Stinger before continuing on. We get on the deck, shoot, and together with Kovik we remove the helicopter blade from the stairs. Then we take out the stinger and aim at the enemy’s turntables. The main task is to protect Valkyrie.

    Having destroyed all the enemies within a radius of several hundred meters, we approach the dying Kovik and listen to his speech. We go up the vacated stairs, go into the open door, and shoot. We clear the captain's bridge and listen to the orders of our superiors.

    Mission 4

    Singapore

    We go to the boat, sit down, and set off to the encouragement of the commander. We navigate by the mini-map, swim to the landing site, run to the shelter so that from there we can conduct normal shooting at the enemies. It’s better to move around the map behind the tank, shooting back at enemies along the way. We head towards the road, our tank clears the traffic jam, we follow it. For several minutes all we can do is follow a straightforward route, shooting and swearing. We pass under the bridge, take on the power of the shock wave, get into the tank and drive straight through the concrete barriers.

    To better navigate the terrain and identify the enemy, change the type of vision. Both infantrymen and heavy equipment are indicated in gray - let's deal with them. We continue our way to the marker, drive to the underground parking, and destroy several tanks there. Near the ammunition box, marked in blue on the map, there is a control panel - press it. We sit in the driver's seat of the BMP and drive to the marker. It makes no sense to describe the features of the route further, since it is trivial. You only need to go to the point indicated on the map.

    When we reach the restaurant building, we will have to get off the comfortable transport and go on our own. To get to the airfield you will have to go through this establishment. We jump inside through the broken windows, kill three, listen to the argument between a black comrade and a girl who has clung to our team like a hare. We remove the boards from the door, go out onto the bridge, hide in the bus, and shoot five opponents. Having walked a little further, we find ourselves sandwiched by a car; We shoot back with one hand while our accomplices try to rescue us. But, alas, the efforts of our comrades will lead to nothing, and the bridge will be destroyed by the ship, and we will find ourselves in the water.

    Having got out, we go along the shore, kill the patrol, go inside, a few tens of meters along the tunnel, go up the stairs. In the room above we replenish ourselves with ammunition and arm ourselves with the necessary barrels. Going into the hangar, we deal with several soldiers using any available means. We need to get to the main hangar. We go up the stairs and pass along the corridor that connects the two blocks of the building. The Irishman will knock down the door, we find ourselves in the hangar we need. There are a lot of soldiers there, so don't forget to use grenades, give orders and, most importantly, hide behind cover. Having passed through the entire hangar area, we open the door to the runways. We sit in the jeep behind the machine gun. We pour lead on everything we consider a threat. Soon we will find ourselves in a lying position, almost unconscious. The Chinese woman and her fellow countrymen will knock us out.

    Mission 5

    Kunlun Mountains

    The situation, to put it mildly, is not rosy - we are captured by the Chinese military, only the Korean ones are more aggressive and more inventive than them. We can only listen to the conversations of others and take the electric shocks. At a certain moment we will pass out, and when we come to our senses, we will find ourselves in some kind of cell with a man named Dima. We take the shiv he offered, listen to his monologue while he smashes the camera. We climb out through the hole punched by Dmitry in the wall, carefully crawl up the rusty pipes, and follow our newly made partner. We watch how Dima deals with the patrolman, we jump down, go down the stairs, and on the ground floor we silently remove the guard. We borrowed a shotgun from the corpse and went out into a more open space. You need to get into the tower located in the center and open the gate. We stick to the walls, try not to get caught in the spotlight, and methodically shoot down the patrolmen along the way. You can do it differently by starting a bloodbath. Decide.

    Having opened the gate, we run along a long ornate corridor, find the Irishman, and help him deal with the enemy. We will meet other brothers in misfortune, who also cannot wait to be released. We kill a certain number of enemies, sit in the elevator car, pull the lever. Upon arrival, the cabin doors will open, two Chinese will immediately run to attack, we will follow them. There are no tactics as such: we run along a straight route, shoot at everything that moves, follow our partners. Crouching down, we pass into the next room, where we will again be knocked out with a rifle butt.

    Lying on the floor, we will watch as the Chinese woman shoots the head off the one who just put a lot of effort into it. Let's arm ourselves. Together with Dima we open the gate and go out onto the snow-covered area. We follow the corpses to the lift. We get into the car, drive some distance, and get stuck. A helicopter appears, shakes our cabin, and we black out again. We watch a long video, after which we will be taken two days into the past.

    Mission 6

    Tashgar

    We are driving cross-country in a jeep with a Chinese woman and our black comrades. We go into the garage, together with like-minded people we develop a plan, we move through the door behind the Chinese woman. The goal is determined - to get to the Old Town. We go out into the street and conduct aimed fire at the enemy on the opposite side of the street. There are a lot of enemies, not counting a few pieces of heavy equipment, so act carefully, don’t get into trouble and use your ammunition wisely. Also don't forget to use explosives and mines. The road ahead will be difficult, so I advise you to get into armored vehicles and move around on it. The route itself is intuitive and there will be no problems with choosing a direction.

    To overcome the wall, we go through the dark brown doors on our right side, run along the tunnel, and exit on the other side. We move deeper through the ruins, simultaneously destroying a whole pack of enemies. Be guided by the minarets of the mosque - we are in that direction. Having arrived, we walk along the broken, dusty streets of the Old Town, keeping up with our comrades. We find a real boy with the call sign “Greenland”, communicate, or rather, listen to verbal diarrhea, decide on the next combat mission - we need to destroy the dam. We leave the building and get into the armored car.

    We listen to the negotiations of the allies, admire the beautiful view, go down the path to the first patrolman - we take pictures. The enemy base is located in the lowland. Act at your own discretion, the main goal is to destroy the dam, so you can forget about stealth. We head to the above-mentioned building, cut a path to the elevator, sit in its cabin, and go down. Now we are almost in the heart of the dam, from where the detonation will take place. Wandering through the tunnels, we will now and then come across illuminated places where we need to plant explosives. There will only be a few such places. After successful mining, we go out to the outer side of the dam, go towards the scaffolding, kill several ill-wishers, at the upper level of the scaffolding we take a good run and jump onto the stairs.

    Having passed an improvised bridge made of boards painted green, we stumble upon an insurmountable abyss. But there is no need to overcome it. We fire back from the influx of enemies, at the moment when we are asked to get the detonator, we detonate the explosives - the dam is no longer suitable for use, the target is destroyed. Of course, we will also get a fair share, but we will soon be thrown ashore. We need to find Major Greenland. We run after the helicopter, climb to the roof of a noticeable building, stand under the helicopter for a few seconds so that the cut-scene starts. We watch how they take us all in an original way to carry out the next mission.

    The final

    Suez

    We returned home on board the plane. After listening to the Irishman, we make the jump into the war zone. The main task is to free the Valkyrie from enemies. Don't worry about the flight direction - everything is already prepared. Having landed on board the ship, we climb the stairs, deal with the first group of the enemy, and destroy the helicopter circling above the aircraft carrier. We move along the ruined runway, along the outer part we go down to a lower level, go into the iron door, follow the Irishman. We open the next door, then another, and meet a living and healthy Puck.

    Reunited with an old friend and comrade, we set off in search of Captain Harrison. We go deeper into the corridors of Valkyrie, open one of the doors and press ourselves against the wall - Puck will throw a grenade into the room, but all we have to do is defeat the soldiers inside. We open the next door, let the whole squad through, and go in ourselves. In the medical compartment we find the captain, a paramedic and a bandaged Jin Jie. After much debate, we approach the door, open it, and Chinese soldiers break in. Fortunately, Jin Jie is impressed by them, so they won’t cause any problems. Let's go get our comrades.

    A new goal has been determined - it is necessary to sink Chan's ship. We get into a boat loaded with explosives, as soon as we touch the water, we rush with all “sails” to the marker on the mini-map. Approaching Chan's ship, we firmly fix the hooks on the bridge and take off. A real drama will unfold at the top: the life of Hannah or the Irishman will have to be sacrificed. Decide for yourself, and our walkthrough ends here.

    Baku

    After the epic cutscene, you will have to fight your way through the forest. As a result, you will go to the construction site. It's very big, but you have to get to the end of it. There will be a lot of terrorists on the way, so always take cover and try to shoot accurately. Grenades won't help you because the area is too big.

    Having reached the main building, go upstairs, or rather try. A helicopter will attack you, go up to the roof. After its collapse, a tragic scene awaits you. Cut off your friend's leg, put him in the jeep and go to the base. Be careful, because enemy helicopters will shoot along the road.

    Shanghai

    Walk quietly and calmly towards the building, do not attract unnecessary attention to yourself. Fight your way to the top floor. Once you reach the right place, you will meet your goal. Take her to the roof, put her in the helicopter and return to the evacuation point the way you came.

    South China Sea

    Get out of bed. With the help of clues from other soldiers, find the Irishman. Then meet with Harrison at the command post. He will order you to study a sunken friendly ship. Follow the section with boats, take one and swim to the destroyed ship. Swim into its broken side and disembark.

    Walk around the compartments of the ship. On the way you will meet sailors; you cannot save them, so throw them to their inevitable death. Then you will come across enemy fighters, eliminate them and return to the boat. It turned out that the whole crash was a set-up trap. Return to the Valkyrie and fight back the attackers.

    Singapore

    Get on the boat and sail to the mainland. Once on it, immediately hide. Next, walk along the streets, highways and alleys. Once you reach the parking lot, get into the tank and continue to the large building behind the park. But be careful, you will meet about five tanks on the way. Go through the alley to the restaurant. Stock up on ammunition and weapons. Destroy two more tanks outside. Go to the bridge, pass it. A short video, go to the hangar and kill everyone. When you pass it, get into the jeep and shoot at everything alive.

    Kunlun Mountains

    Watch yourself being tortured. After you wake up from passing out, you will meet a guy named Dima. He will free you, follow him. Get a weapon. Go to the central area, kill everyone there. Open the gate. Next, follow the corridor, kill the guards and save the Irishman. Continue the path to freedom, free the remaining prisoners. Until the end of the mission, you will simply have to run along the only path and eliminate enemy soldiers. Once free, get on the lift and activate it.

    Tashgar

    Sit in the jeep until you reach the shelter. After receiving instructions, go outside. You will need to pass three large locations, each of them has many houses and enemies. There you will meet 2 tanks. Be smart, try to bypass enemy ambushes. If that doesn't work, just kill everyone until you get to the bridge. Turn right, go through the tunnel.

    Once outside, walk along the right side of the area. Destroy the tank. Go through the central buildings, there you will meet a friendly squad. Talk to the girl general. She will give you a task - to blow up the dam. Let's watch the video.

    Go through the rocks. Kill two soldiers on the tower, get a sniper rifle. Kill all enemies in the base with it. You need to force your way to the center of the dam. When you complete the task, go into the elevator. Plant the bomb and go outside. Follow the walls to the end and activate the bomb.

    Suez

    After the cutscene, go down to the ship. Go to the stairs and destroy the first enemy squad on the way. Blow up the helicopter. Go forward, go through the door and then run after the Irishman. In one of the rooms you will meet a living and healthy Puck.

    You need to find the captain, follow the corridors. Pak will throw a grenade into one of the rooms, kill everyone who survives. Get to the medical bay. Next is the video. After it, you will have to go to Chan's ship to sink it. Get on the boat and head towards your goal. Plant the bomb, go upstairs. You must end the dialogue with Hannah and the Irishman with a choice - who should die. Let's watch the final scene. The game is over.

    Baku A squad codenamed "Gravedigger", consisting of Commander Staff Sergeant Dunn, Sergeants Kimble Grave (Irish), Clayton Pakowski (Puck) and Daniel Recker, provided...

    Baku

    The squad, codenamed "Gravedigger", consisting of Commander Staff Sergeant Dunn, Sergeants Kimble Grave (Irish), Clayton Pakowski (Puck) and Daniel Recker, found themselves trapped underwater. The only chance to escape is to shoot through the glass of the vehicle, but then the commander will die. However, there is no choice: we act or everyone dies.

    A little less than 14 minutes ago. We go forward, jump over the first locker and, crouching, go through the second. We go upstairs, get to the room on the far left and meet with Puck and Dunn. We remove the boards from the windows and watch the Irishman who gets out of the building. We destroy the enemies in the building, clear the alleys and follow the allies. If necessary, we replenish the supply of cartridges from the box near the wall. Sometimes enemies do not immediately notice us, we use the presented opportunity to mark enemies. Then all members of the squad will simultaneously join the battle. We make our way to the rear, taking a roundabout route through the corridor on the right. Having destroyed everyone, we jump down. We take the C-4 explosive from the container, throw the charge at the wall and detonate it, moving away. Having got out, we run to the bridge. We receive tactical binoculars from Dunn that allow us to scan the territory. Smoothly move the sight over the entire visible area. Infantry, equipment, boxes with weapons and even explosive objects - all this will be marked. We also notice a factory in the distance - this is our evacuation point.

    In open spaces, the main factors are shelter, containers with useful contents and timely marking of enemies. We don’t get into trouble, but we also don’t stay in one place for a long time. Let's look at the mini-map more often. We try to act covertly for as long as possible. Although this is unlikely to have any impact on overall progress. So, satisfy hunting instincts. This time a helicopter will help us. It is enough to mark the goals for him to smash everything to smithereens. To quickly move to your destination, you can use equipment found in the open spaces.

    We get to the drain pipe. Inside there is a container with gadgets. We equip ourselves with explosives and a grenade launcher. With the help of the latter, we destroy trucks transporting enemy infantry. Having entered the factory, we run to the lift, on which we go to the roof. A helicopter appears and cuts us off halfway. We rush after our allies, moving exclusively in jerks, from cover to cover. We go up to the roof and run to the helicopter. The building begins to collapse like a house of cards. Trying to stay on one of the floors, we end up falling down. Having miraculously survived, the Irishman will help us crawl out from under the rubble. Dunn's leg is completely stuck under the slab, so it will have to be cut off. We get into the car and go to the second evacuation point. We leave on the main road. Another combat helicopter will appear soon. During the trip, we take out a grenade launcher and, while slowing down, make an accurate shot at the enemy. Having lost control, we plunge into the water.

    The data we had worked hard to obtain turned out to be practically useless. Information about the conspiracy between the Russians and the Chinese was already known.

    Shanghai

    Potential Chinese ruler Jin Jie was killed. Admiral Chiang seized power and made America guilty of all mortal sins. Thus, Chan wants to provoke a war, at the same time finding real reasons for its full outcome. Our task is to remove VIPs from the Zhi Yu towers. Secret agent Laszlo Kovic will coordinate the evacuation. After Dunn's death, command of the detachment falls on our shoulders.

    Without arousing suspicion, we drive to the building. We go into the alley and wait for Puck to open the gate. We go up the stairs and watch the special forces near the hotel. We go down the stairs on the right. We follow Puck and the Irishman to the hotel. We get inside absolutely freely, call the elevator and enter the cabin. Armed, we go upstairs. Before reaching the desired floor, we shoot the enemy on the intermediate one. We clear the next floor, hiding behind stronger shelters on the right side near the windows. Rising even higher, we get to the security door. Before a new group of special forces arrives, we open the container with gadgets, take mines and place them wherever possible. It is best for you to be near Puck, who is trying to open the door.

    We head to the room with VIPs. Kovik took care of security in advance and therefore moved important people into the next room. We take Hannah and her husband to the roof, where we have to hijack a helicopter. We mark enemies with tactical binoculars and only then begin the battle. We are moving towards the helipad. We open the door and transfer control of the transport to Kovik. Hannah's husband was shot. There is no time to wait, we need to fly away, and we will stay and cover them. We don’t stay on the platform for long, we quickly go down. The location of the containers is indicated on the radar, we replenish supplies and clear the roof. We return to the building and take the elevator down. We mark the enemies and break out. We follow the helicopter: as soon as it lands the soldiers, we prepare to shoot them. We get to the buildings on the other side. We move along the road until a tank appears in front of us. We run into the alley on the left. We carefully continue to move forward; enemies may appear from around the corners at any moment.

    Having broken away from the tank, we again get out onto the road and meet civilians. They, just like us, want to get to the river. We go inside, go upstairs and follow the team. We cross the bridge, go up to the second floor of the next building and take the C-4 and mines from the container. Tanks drive in circles, so you can place several mines along their route and wait for them to explode. There is also a simpler option: we wait for the tanks near the building, quickly go around the corner and throw a couple of charges at the back. We run to the river, wait for the boat and climb aboard. Hundreds of civilians were left homeless. For some reason, the Irishman decides to help them all and calls on everyone to follow us to the Valkyrie. I just want to exclaim: “Who the hell is the commander here?!” Isn’t it Reker?” He would be more suited to the role of an errand boy, which, incidentally, he is.

    South China Sea

    Harrison approved of the Irishman's decision. All refugees fit into the Valkyrie and are under the close attention of the doctor.

    Having woken up, we follow the corridors to the medical bay. Hannah's husband is still in poor condition. Together with Pak we get to the hangar. Having captured the Irishman, we go to Harrison. The cruiser Titan has been attacked and is about to sink. Harrison assigns us a new commander - Agent Kovik. You need to quickly get to the Titan, reconnoiter the situation and extract valuable information. We interact with the container, take out equipment and breathing apparatus. We go out onto the deck, get into the boat and sail to the aircraft carrier. There is a hole on the other side, we drive straight into it and crawl inside.

    We find the G-46 hatch, which is located behind the door. We follow the team to the middle deck. We pull ourselves up to the ledge by pressing the space bar. Having passed through the engine room, we find survivors, but it will not be possible to save them. We get to the server room and remove the hard drive from the cell on the left. Having opened the next door, we encounter enemies. We actively use grenades and make sure to take advantage of shelters. Having got out, we open the container and take out a weapon for long distances. We are not in a hurry to run forward, first we will wait for the fighter to crash. At this time, we mark numerous enemies with tactical binoculars. We make our way to the other side, jump into the water and swim out to the boat. We shoot the enemy equipment, follow the arrow on the radar and sail after the Valkyrie.

    We swim inside, leave the boat and begin cleaning up the Valkyrie. The Chinese did not waste time and went on board. Harrison is silent, he urgently needs to get to the captain's bridge. We go through the door on the right and go upstairs. Once on the upper deck, we open the container with gadgets and take any powerful weapon. We destroy the helicopters, go to the hangar and deal with the enemies, making our way to the rear on the right side. We go up to the medical bay, where Hannah has a one-two punch with a couple of Chinese.

    We go to the surface and clear the area. We help Kovik, after which we quickly head to the container with gadgets. We replenish the ammunition and as soon as possible destroy the helicopters approaching from different directions. If you don't do this, the battle will drag on for a few more minutes. It's best to use an RPG. Kovik dies, but before that he manages to hand over a disk with important information. Command of the detachment again passes to the silent Reker. We go up the stairs, cross the bridge, quickly kill two opponents and release Harrison.

    Singapore

    Having defeated the Titan, Chan won a small victory at sea. From now on Hannah will be working with us. We are leaving for Singapore, where we have to sabotage an enemy airfield.

    We board the boat and, after Harrison’s inspiring speech, leave the Valkyrie. We get to the shore, disembark and use tactical binoculars to kill the enemies. Visibility is poor, so we try to get forward as quickly as possible, using the tank as cover. Having got out onto the highway, we continue to follow the transport. The tank will protect us from enemy armored vehicles. Having reached the fence, we get into the tank, instead of the previous crew stunned by the air explosion. We follow the allies, who will not have time to travel even a hundred meters before they will be carried away by the enemies. We go around the buildings along the road on the right side, then turn left and enter the parking lot. Having made sure that there are no large-caliber vehicles nearby, we get out of the tank, pass one fence and turn off the barriers by activating the control panel on the left side of the passage. Be sure to take several anti-tank guns from the container.

    We continue our journey, quickly destroying our opponents. We take care of the tank like the apple of our eye. A large accumulation of equipment awaits us in the open spaces, which will be very difficult to resist. We drive faster, holding down the “Shift” button to minimize hits on the tank. If necessary, we retreat back and hide behind low hills or some buildings. Using the radar, we get to the complex. We get inside and, having rested a little, help the Irishman remove the boards from the door. Having got out, we run to the bridge. We run into the bus, mark the enemies and destroy them. Next, we jump over the fence on the right and find ourselves pinned down by a car. While they were trying to pull us out, the ship approached the bridge and rammed it. We float to the surface, approach the patrolmen and, having dealt with them, go into the storm drain.

    We get to the stairs, go up and take out the equipment from the boxes. Grenade launchers will be needed to clear the main hangar. We go further, shoot the enemies, climb the stairs and go to the main hangar. It is not necessary to kill everyone, the main thing is to get to the door at the other end of the huge room. Once in the transport, Pak will fire a signal flare. We shoot the opponents who arrived in the truck. The Allies began bombing. We also came under fire. Puck lost consciousness. Hanna and the Chinese are seizing our group.

    Kunlun Mountains

    Bohai made a mistake with the choice of the person being interrogated: someone, but Recker certainly won’t tell anything. Later the Irishman is brought in. He lets slip about Hannah's husband. Chan was interested in this information, because this person turned out to be none other than Jin Zei. Waking up in the cell, we communicate with Dima and take the sharpener from him. Our cellmate has already planned his escape, all that remains is to follow him. We approach the gap and press the space bar. We climb up the wall, periodically continuing to press the space bar to jump from one point to another. Dima neutralizes the guard. We jump after him and go down the stairs. We neutralize the enemy and select his weapon. Then we act at our own discretion - silently or with battle. There are two more on the central tower. We kill them, take the machine gun from the table and pull the levers on the wall to open all the cameras. The radar shows the opening passage. We shoot the opponents, go down and move on.

    We help the Irishman fight off the guard who attacked him. Together we make our way to the elevator. Some enemies hid in the side rooms. We give the command to attack to find them. We go into the cabin, start the elevator and go up. We take the long-range weapon from the box and begin to move towards the main gate. Having crossed to the other side, we go into the room with the control panel. Dima will open the gate, and we will take the M320 Land mine and several mines from the table, which we quickly place in narrow passages in the nearest territory. The enemies will come with special pressure, so we constantly monitor the mini-map. The gate will open only halfway, passing under it, we are attacked.

    This time Hannah will help us. Together with Dima we open the gate and get out. We mark enemies with tactical binoculars and rush forward. Having got out to the bridge, we take an RPG from the container in the building on the left and destroy the armored personnel carrier. We save ammunition; we will still need an RPG to destroy the tower and helicopter. However, you can always go back and replenish your ammunition. We mark the snipers on the tower and kill them first. We get to the funicular and begin the descent. The helicopter fires at the cable, and we fall down. After the fall, Dima fails to survive.

    Tashgar

    Two days later. We reach the observation point, where we meet with our allies. We learn that the airbase is under enemy control. In the Old City we can count on the support of Major Greenland. Going outside, we run to the container with gadgets near the crashed helicopter. We arm ourselves with the C-4, quietly approach the tank and destroy it. Until then, it’s best not to make a fuss. Also don't forget to mark the infantry using tactical binoculars. Having cleared the territory, we move to the next zone. Snipers and grenade launchers on rooftops are especially dangerous here. We climb onto these very roofs, pick up an RPG and destroy enemy equipment. Further more: be sure to mark opponents in open areas and head towards the building on the right side.

    Having crossed to the other side, we quietly reach the building on the right. We clear the floors and concentrate on the tank in front of the bridge. Before the attack, we mark all enemies in the territory. Before the tank notices us, we will have time to fire several shots from an RPG or a stationary rocket launcher. We make our way to the bridge and go to the allied base. The major will provide equipment that will take us to the Valkyrie, but with one condition - the Gravedigger detachment must deliver the explosives to the dam. The main idea is to blow up the dam and wash away enemy anti-aircraft systems that are interfering with the delivery of food to the territory of the Old City.

    Major Greenland

    We take the truck to the dam. While on the hill, we mark the enemies and fire at the clusters with a multi-charge grenade launcher. We break through to the dam, deal with the opponents and run to the gate. There is a staircase on the left, go up it and go to the other side. We go down on the lift. We cover Hannah while she sets up the first charge. We move to the other end and lay the second charge ourselves. Outside, the opponents are already waiting for us, we go out with caution. We move along the scaffolding to the main installation site for the third charge. We do not wait for allies, but rise higher and higher. We accelerate, jump onto the stairs and climb up. We continue to run and, finding ourselves in front of a failure at the end of the dam, wait for the command and activate the explosives. The blast wave reached us, so we were forced to jump down. Fortunately, everything worked out fine. We all get to the evacuation point together. Greenland will be waiting for us on the roof of the building. We take the equipment from the Marine and go on a free flight.

    Suez

    The fate of the Valkyrie hangs in the balance. Chan controls the Suez Canal, which is where the aircraft carrier is heading. We jump out of the plane after the Dutchman. Having landed, we take out the equipment from the containers and rise higher. We move from cover to cover. We neutralize the sniper and grenade launchers on the bridge. We also destroy the helicopter as soon as possible. We use tactical binoculars. We go along the left side and go up along the collapsed bridge, having previously thrown a couple of grenades onto the upper deck. We go around the wreckage and continue to move along the runway. Having dealt with everyone, we go down to the lower deck.

    We follow the corridors to the room where Puck is located. He is alive and this cannot but rejoice. Jin Jie and Harrison are in the medical bay. We break into the dining room and shoot the enemies. We go to the kitchen, and then to the medical bay. Jin Jie takes a risky step: perhaps the Chinese soldiers will lay down their arms when they see the living ruler. And so it happened, now everyone will know about Chan’s plans. His ship still poses a threat to the Valkyrie. We board the boat and sail to the final goal. We attach the charges, soar into the air, and then we have the opportunity to choose. Someone needs to get back to the boat with the remaining charges because the ones we set didn't work. We transfer the C-4 to Hannah or the Irishman. You can do nothing at all. In this case, the Valkyrie will be destroyed and everyone on board will die. A similar outcome will occur if you do not press the button after transferring the charge and descending to Hannah or the Irishman's boat.

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