• The room three alternative endings. Game The Room Three: ending walkthrough

    13.10.2021

    The Room is probably the rarest case when the phrase "mobile puzzle" does not evoke a feeling of slight shame - all games in the series are invariably beautiful, entertaining, people like and, what is important, they are made exactly for mobile platforms - with an understanding of the platform's specifics. The third part in this regard was no exception - with which we all congratulate.

    The Room Three begins unusually - your hero is on a train, on the table in the compartment there is some kind of cube, in the opposite place something horned is flashing like hellish flashes. The cube disintegrates into several particles (under minimal influence), and the hero moves to the middle of the island, where a lonely lighthouse shines in the darkness.

    The Room still exploits Howard Loughcraft's mystical aesthetic in half with the mysteries of Myst. Most often, you are locked in one room (see the name), where something needs to be turned on, moved, activated and made to work. The tasks are simple, designed for basic logic and minimal spatial imagination. Sometimes the authors are pleasantly surprised - for example, you are fumbling with a box, you snap all the elements in one hole, and she - once! - and launches a mechanism that opens a giant wall in the entire room.

    If it became very tight, and you cannot move to the next room on your own, then you can ask the authors for advice: what to do. However, they will not answer directly - at first they will give a vague hint: take a closer look at that lever over there. If you do not understand, there will be a hint of the next level: there is something interesting under the lever. If, in this case, it will be dull, the game will directly shout to the user: BUTTON. UNDER THE LEVER. CLICK. However, using the hints in The Room Three is, excuse me, to disrespect yourself.

    As in the previous two cases, the special charm of The Room is not in what is done, but in how. Riddles and plot (plot, however, less) - amazing, but the game bewitches others.

    Execution - each bushing, button and toggle switch moves so smoothly, with such a hypnotic sound that you want to pull the virtual levers over and over again. It's hard to describe in words, but some kind of infernal tactile authenticity comes from the game - it's damn nice to just drive the details back and forth and watch them, covered in golden color, run across the screen. After the wooden puzzles - an open window in a stuffy room, as if moved to a new BMW from shabby Zhiguli.

    As for the rest, no revelations should be expected from the "Room". The plot boils down to formidable notes, which are left by some madman. His identity will soon be revealed, but there will still be no motivation - why and why they drove us through a slender row of retro rooms will remain unclear. The authors just wanted it so.

    Well, okay - waiting for a Fincher thriller from a mobile puzzle is, excuse me, impudence. Quite enough excellent puzzles, stunning visuals, flexible system and tips and ... this smoothly opening box - damn it, how beautiful it is.

    For only 279 rubles, by the way - it's definitely worth it.

    But wait! There are actually hidden endings to discover, and you get them by solving puzzles scattered around the world of the hub you were using to access the main chapters in the game. There are three to get. This guide covers release end. Read on to unlock this special ending. Place the final pyramid on the table and take the ARTISAN'S KEY. Don't go through the door that appears. Instead, go to the office - which is the room with the red curtain in the door. Look at the pendulum clock through the eyepiece. You will notice two things: there are blue lines for 15 minute stamps around the clock. And the hands move at the same speed as a clock in the real world. When the time is an hour, 15 minutes past, half, or 15 minutes to an hour, the compartment will open for hours. Flip the switch that appears to open the belly of the clock. (You can change the clock on your iOS device in the settings if you feel really impatient). Inside there are three weights of metals and a pendulum. If you look at the pendulum through the eyepiece you will notice three different numbers appearing: 4, 1 and 2. So move the left pendulum to 4th place, in the middle towards 1, and right to 2, as shown above. Take the crystal inside the dial. Go to the very top of the building using the elevator in the library. Find this golden ball on the fence. This controls a large swinging ball in the middle of the room and you want to use it to hit the back of the safe. Rub your finger up and down the golden ball, very slowly, at first. Eventually you will start to see swinging the ball start to move. Keep moving to the beat swinging the ball to work revs and then change the target of the ball until it shoots towards and knocks down the safe. Return to the center room where you placed the pyramids on the table. You will notice that the safe is smashed into the floor. Take the crystal from the inside and go to the greenhouse. Use two crystals on this machine. Then twist the large knob to the right to start the car moving ... Here. This is another maze. Fortunately, this time is much easier. Just follow the compass arrow at the top to get to the middle of the square. Take the mysterious artifact from the table. Now is the time to go through the final doors. Take a deep breath and step inside. Place the craftsman's key on top of this strange tent thing to crack it open. Take this metal ring. Place the metal ring on the front. Spin it around until the hole opens. Go inside with the eyepiece. Here you need to make Yourself holes appear under the three pistons. To do this, do not spin the gold disc until the hole is in the line of the rear dialer with the piston. Use the brass handle to move the cog. Repeat this until all three holes line up as above. click on the Move button - this is a mirror to bounce around the world. Take this mirror from the compartment on the table. Place it here. Then move the first mirror back to its original position. You will fall into the pit - go inside using the eyepiece. Now you need to spin all the light rays until they are pointing at the red crystal like above. Use one button to lock the two beams in place and the other to rotate the unlocked ones. It's all about getting them in sync. Don't go through the train door! Instead, put the mysterious artifact here. Spin the disc and look through the eyepiece off. The same thing as before. It's tricky, but just keep working on it until you get it. If you have a particularly good strategy. Press the button on the top and the train door will be replaced with a wooden one. Go to the count to get finishing three, Liberation.

    26 october 2016

    In the development of many games, developers leave loopholes for each player to see their ending. The creators of The Room Three did not stand aside either. The passage leads the player to the final room of the tower, and then it depends only on you which ending you will see. Moreover, the developers themselves suggest that there are 4 finals in total in the game, and they give without the use of saves "to change your fate."

    What do you need

    By the end of the game, you should have a few key items. Below are some quick ways to get them, but it is assumed that you have played very carefully up to this point.

    • The first item is the Master's Key. You can get it right there, in the last location. Place the last pyramid on the plinth in the center of the hall.
    • Two "Unusual Artifacts". One of them should be triangular and the other rectangular.
    • "Screwdriver". It should be lying around in your inventory since episode 4.

    As you can see, there aren't that many items, although some were difficult to obtain. Each of them will be useful to you to get a separate original ending, but if you want to open the last version of the ending, you will need all 4 items.

    The final

    So, you are at the final stage. The Room Three, the passage of which took you through the most intricate labyrinths, is ready to reveal its secrets. Where to start, there is little choice.

    Approach the pedestal in the center and use the "Master's Key". A slight transformation will take place, and a small vault will open at the edge, from which you will take the "Metal Ring". It should be applied to a small structure right there. Next is a small puzzle. Using the lever and disc, rotate the gears to the right so that they are against the metal rods. Press the brown button next to the disc and turn on the projector.

    Now we need to redirect the light beam. To do this, turn the plinth with a mirror located on the outer arch. As a result, the cylinder should turn, and you can take the "Mirror". It needs to be installed on a pedestal in the inner circle and the mirror on the outer one must be removed. The beam is now redirected to the "Master Key".

    "Dive" into it. Before you is a simple task. It is necessary to make it so that rays from all searchlights hit the crystal in the center. This is very easy to do. One of the switches blocks the state of some emitters, the other changes the state of the rest.

    When you solve the last puzzle, The Room Three, the walk will end and a red ray will appear. This will open an exit - a door that vaguely resembles a train compartment from the very beginning of this long adventure.

    Second ending

    In The Room Three, it won't take you long to complete the endings. Alternatively, you can save right before exiting the door during the first ending, since its procedure is repeated over and over again.

    To open the second map in the end credits, you need a rectangular Uncommon Artifact. After you launched two beams and a door appeared in the compartment of the carriage, move a little away from the pedestal and stand facing it. Two new pedestals will appear to your left and right.

    Approach the left one and place the indicated "Unusual Artifact" on it. Another simple puzzle. The inner circle has a small hole through which a ray of light periodically slips. In fact, it revolves around the crystal in the center. Just catch the pace and start turning the hole so that it lets in light for a long time, and the device will activate.

    Now you can safely go through the door, which has changed its shape. Completed The Room Three, and unlocked the second Tarot card in the credits.

    Third final

    We rewind time back. By the time you shot the red beam. This time, go not to the left, but to the right turret. You just need to place it on the already triangular "Unusual artifact".

    Here you will have to solve one more problem. It is absolutely identical to the one that you solved when activating the "Master's Key", only this time there are six rays, not four. Having finished with the procedure, you activate the beam and again change the appearance of the door.

    Here you will see another alternative ending and open the third card of fate in the credits.

    Last run

    The attentive and quick-witted reader has probably already understood what the final ending of The Room Three will be like. The walkthrough clearly hints that you need to start all three projectors at the same time. Therefore, act on the points.

    1. Activate the "Master's Key" in the same way as in the first ending.
    2. Now go ahead and turn on the triangle artifact projector.
    3. Then you need to activate the rectangular artifact device. However, at this point, the first projector will go out.
    4. Walk up to him and examine. On the back side, use a screwdriver and slide out the panel blocking the light beam.

    Everything, now all possible beams of the projectors are shining towards the door. But she's not there. Instead, an incomprehensible black hole appeared. Go into it and see the last possible ending of the four. This concludes our article "The Room Three: walkthrough". Alternative endings are considered in detail and sorted out on the shelves, and the fans of the game can only wait for the continuation.

    Just three words - Bethesda, Boston, Fallout 4. This is what kept my attention on the monitor screen for a long time. Days, nights, weeks passed, and I completely forgot that in addition to traveling through the wastelands of Boston, there are others, no less Interesting games... It's about "The Room 3".

    A series of games from the release of the very first part sold in millions of copies and received hundreds of positive reviews. Indeed, at that time, this was perhaps the only game that uses all the capabilities of the iPad. No one doubted that in the near future we should expect a continuation.

    She clearly used a successful form with solving the very same boxes with various secret mechanisms. The sequel to the popular puzzle differed from its predecessor only in scale: more mysteries, more locations. The only significant drawback was the fact that almost any puzzle could be solved by "typing", but we will talk about this a little later.

    The release of the third part of the series did not come as a surprise to anyone. The developers themselves fueled interest in the game by publishing fresh information and screenshots. However, only now, having gotten "The Room 3" on your iPhone or iPad, you can make the final verdict. Was the end of this trilogy worthy?

    Graphics

    It should be noted right away that all parts of "The Room" look very high quality. The third part is no exception and looks great too, providing our attention with good detail and well-developed locations. There was no big jump here, but all the inherent post-processing effects have improved, the textures have become a little clearer, given the increased power of current apple devices.

    The only difference was the appearance of live animations. So, throughout the entire game, every time we can observe how, literally from under our noses, the main antagonist escapes. Made similar animations for five plus. It would seem a trifle, but given that earlier the environment in the series was static and animations prevailed only in the mechanisms, the appearance of a "living" person in the game is really surprising.

    Plot

    "The Room 3" once again tells the story of the adventures of the protagonist in various places located outside of our worlds. A certain master, in letters to the hero, talks about other worlds and time travel. To implement his plans, the master needs the main character, who is the key to the solution.

    Plot in mobile games has never been a strong point. Only a couple of projects can be distinguished. The third part "The Room" does not shine with charismatic characters and does not contain an abundance of interesting dialogues. The strong point of the plot here is the mystery that envelops the boxes. Who made them? What for? When? The developers skillfully heat up the intrigue towards the end of the story.

    Game process

    "The Room 3" sticks to the tradition of the series and offers all the same gameplay mechanics in the form of solving various puzzles. Among the differences, one can note the slightly increased scale of the location, as well as minor changes in the presentation of the puzzles themselves. As you can see, there aren't many changes, but The Room 3 is still fun to play.

    Some will note that all puzzles can be solved by typing, as I wrote earlier. Yes, you can, but this kind of solution to local mysteries can take a long time and turn into a monotonous routine that will not bring any pleasure from the game in the end. Moreover, the riddles themselves are moderately complex and do not require being a genius to solve them. A little patience, a little logic, and voila! For those who are especially impatient, there are tips that will help you get out of awkward situations.

    Among the shortcomings, only a short duration can be noted. "The Room 3" will be enough for you for a few evenings, but what ...

    Verdict

    More puzzles, an intriguing plot, a charming atmosphere - all this is enough for the perfect ending of such a series. "The Room 3", in spite of the fact that for the third time it presents us with almost identical gameplay, it still captivates for a long time.

    In general, we can say that the farewell to the puzzles "The Room" went well: the series received a worthy conclusion and left only pleasant memories for a long time. We are waiting for new products from Fireproof Games.

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