• Outdoor ball games for knocking out. Dodgeball and other outdoor games with the ball Aif crosswords last number 19

    16.09.2021

    Dodgeball - 100 game options

    Series "Diversify outdoor games"


    Artem Yurievich Patrikeev

    © Artem Yurievich Patrikeev, 2017


    ISBN 978-5-4485-2590-2

    Created with the intelligent publishing system Ridero

    Dodgeball is one of the most popular games in school and kindergarten. Very often you can see how children organize themselves and spend it on the street, especially on walks.

    However, most often only one version of the game is used, while it can be very varied. The more different options children know, the more interesting it will be for them to play and the more fun they will be able to have. In addition, a lot depends on the number of players. Sometimes there are too many guys and they don't get organized well, and sometimes the opposite is true: there are too few of them, or the playground is not very suitable, or maybe there is only a small playing area and a wall. It turns out that everything can be used and you can figure out how to play your favorite game.

    In this manual, from a whole hundred options, you will surely find something interesting for yourself. Introduce the guys to at least a few of them so that they can learn how to diversify their games.

    dodgeball

    Basic rules of the game

    Two drivers are selected, who stand on both sides of the playing field, one of them is given the middle ball in their hands. The rest of the players are inside this playground. The number of players can be different, the main thing is that everyone fits and does not interfere with each other. The task of the drivers is to throw the ball at the players, trying to knock out those who are inside. The player hit by the ball is out. Knocked out players are out of the game. The game goes on for a certain amount of time, or until all players are eliminated. You can calculate how much time the drivers will spend knocking out players, and then compare the time of all the drivers, determining the best ones. You can also determine the best players - who more often than others remained the last or even not knocked out at all.

    Now let's move on to possible variations.

    Dodgeball Variations

    1. The game is played with candles. A candle is a ball caught in the air. A caught candle is an extra life for the player who caught the ball. That is, if they hit him now, he can spend this candle and stay in the game. He can also give this candle to one of the knocked out players, thus saving him.


    2. The same option, but the candle must be given to the first knocked out player. So, regardless of who catches the candle, all the candles go to the common piggy bank, from where they are then spent on those knocked out.


    3. At the beginning of the game, a certain number of candles are allocated to the players standing inside. Only after these candles are spent, the players will be eliminated from the game. Here you can also play with catching new candles or without additional candles.


    4. Initially, each player is given one or two candles. Only after the player runs out of candles and gets hit again, he will be out of the game.

    You can also allow catching new candles, or play without catching.


    5. Initially, a deliberately large playground is given, on which participants can run. That is, it is very difficult for the drivers to knock out players from such a distance, even if they run no further than the middle. However, every 25-30 seconds the lines shift (by 30-50 cm), reducing the playing area. You can move them up to a certain limit, or until the last player is knocked out.


    6. The playing field is divided in half by the middle line. Players should not run far from the center line, that is, they always try to dodge the ball without running anywhere, except that they move left and right along it. So that the players do not interfere with each other, you can give them a corridor of one and a half to two meters, from which you cannot leave.


    7. The playing court is divided in half by the middle line, but all players are on the same half and they cannot go beyond the middle line. That is, it turns out that they are always closer to one driver and further to another. This option is well suited in cases where one player is very good at throwing the ball, and the second is very bad or weak. Players who run out of the middle line are considered knocked out and are eliminated from the game.


    8. Drivers can only knock out players on horseback. That is, a hit from the floor will no longer be counted. You can play with or without candles. This option helps the guys learn how to catch candles, that is, they have more chances to catch, since the ball will always fly only on top.


    9. Drivers can only knock out players from the bottom. That is, the ball should roll on the floor. If the ball flies or jumps, then the hit is not counted.


    10. Only a hit after one bounce off the floor counts. All other hits do not count.


    11. Only a hit after two bounces off the floor counts, all other hits do not count.


    12. A candle can only be caught after one bounce off the floor. That is, the ball must first hit the floor, only after that it can be caught and earn a candle. All other hits will count and the player will be out of the game.


    13. Only a ball stopped under the sole is considered a candle. This option is convenient to use in cases where drivers need to knock out players by rolling the ball on the floor.


    14. A ball caught on the foot is considered a candle. This option is well suited for guys who know how to play football and can stop the ball on their feet in many ways.

    The player must catch the ball from the flight on his foot, hold two or three counts, only after that he can drop it. Then the candle counts. Counts aloud conductive. You can make the task easier and just count “one-two”, reducing the hold time.


    15. A ball caught on the foot after one rebound from the floor is considered a candle.


    16. A ball caught on the foot after two bounces from the floor is considered a candle.


    17. A ball is considered a candle, which the player managed to touch with his foot from the fly. In this variant, the main thing is to warn the guys about safety so that they do not kick each other.


    18. A candle is considered not just a ball caught on the foot, but caught immediately in the “chasing”. That is, the player immediately knocks out a flying ball and starts minting. He mints two or three times - the candle is counted.


    19. Drivers can only throw the ball over the head with both hands. If the driver throws in another way, then the hit will not be counted.


    20. Drivers can only throw the ball from below with both hands. If the driver throws in another way, then the hit will not be counted.


    21. Drivers can throw the ball with only one hand from below (right or left hand or in turn). If the driver throws in another way, then the hit will not be counted.


    22. Drivers can throw the ball with only one hand from the shoulder. If the driver throws in another way, then the hit will not be counted.


    23. Drivers can only throw the ball with a side throw with two hands. If the driver throws in another way, then the hit will not be counted.


    24. Drivers can only throw the ball with a side throw with one hand. If the driver throws in another way, then the hit will not be counted.


    25 . Drivers can only throw the ball from the chest with both hands. If the driver throws in another way, then the hit will not be counted.


    26 . Drivers can knock out players by hitting the ball with an overhead straight serve. If the driver knocks out the player in another way, then such a knockout will not be counted.

    If we hit the ball, either use a lighter ball so as not to injure the players, or ask the drivers not to hit so hard. This applies to all options with strikes.


    27. Drivers can knock out players by hitting the ball with a straight low serve. If the driver knocks out the player in another way, then such a knockout will not be counted.


    28. Drivers can knock out players by hitting the ball with a side serve. If the driver knocks out the player in another way, then such a knockout will not be counted.


    29. Drivers can knock out players by hitting the ball with two hands from above. To do this, the driver throws the ball up and hits it with both hands, trying to direct the ball at the players inside the court. If the driver knocks out the player in another way, then such a knockout will not be counted.


    30. Drivers can knock out players by hitting the ball with two hands from below. If the driver knocks out the player in another way, then such a knockout will not be counted.

    Balda is a silly name for a great perch lure. They catch her in open water and from ice. You can make it at home and many anglers do this. Balda consists of a body-load and, as a rule, two hooks hanging freely on the sides of the body on a loop of fishing line or on wire shackles soldered to the load. Ordinary olive weights can serve as blanks for bodies.

    The lower part of the olive is cut off with a knife and rounded off with a file to give the body-load a teardrop shape.


    Although the load of the bulldozer can also be made from other metals: tungsten, bronze, copper, brass, etc., but at home, the processing of such materials is difficult and requires additional equipment and appropriate skills, and not everyone has them. Lead, in this regard, is the most "democratic" metal.

    In the upper part of the workpiece, we either drill a hole with a thin drill, or solder the ring.



    two hooks are shown as an example. The left one has a regular ring, and the one on the right has an enlarged one. They are on sale, but not everywhere. With large rings, hooks are preferable.
    If a ring for tying a fishing line is soldered on top, then it is better to fasten the hooks on the sides on soldered wire ears.


    The final touch is to decorate the hooks with beautiful silicone cambric. And we collect gear.

    Two options for making a catchy perch bait with your own hands - "Balda"


    The photo on the left shows a bulldozer with a drilled body. The hooks hang on the sides on a loop of fishing line tied with a non-tightening knot. On the right is a balda with hooks hanging freely on wire loops. The fishing line is tied to such a bulldozer with any fishing knot.

    The advantages of the bulldozer in the photo on the left are as follows. Ease of manufacture. The time is spent only 10 minutes. Possibility to fish on a muddy bottom by adjusting the length of the loop. The load may fall into the silt, and the hooks will remain on top. The disadvantage is that with a sharp swing, the hooks can cling to each other.

    Balda in the photo on the right is devoid of this shortcoming. But this lure is more difficult to make and very difficult to fish on the muddy bottom. Because it will sink in the mud along with the hooks. And it can be difficult to determine exactly the moment the bulldozer touches the viscous bottom because of its design. It sticks vertically into the bottom, and the nod does not win back the first touch of the silt with the bulldozer and “shows the bottom” only when the bulldozer has already gone deep into the mud.

    Last year my sister bought a cottage. They came with her to settle down and settle down. And of course, the primary task is to introduce our sons to local children. There are not many of them, and they mostly sit by themselves. And if they go out for a walk, they don’t know what to do with themselves. We invite them to play interesting game- bouncers. To our surprise, almost no one knows what this game is. And to the question: "Who has the ball?" - deathly silence! It turns out the ball in our time - a rarity.

    Okay, we pump up ours, divide into teams, start playing. It soon turns out that few people can dodge the ball, and for some it turns out to be a whole tragedy - they don’t want to leave the circle, they cry, they get offended, they start saying that they didn’t see the ball, didn’t expect it, they were distracted, etc. etc. ... "Rescue" your team in general, no one can do it. It's almost impossible to hit a moving target with the ball... As a result, the game almost falls apart, everyone who doesn't succeed refuses to play. Well, they do not know how to overcome obstacles! The most dexterous ones remain, we play with them.

    In the following days we continue to play in the same spirit. After about a week, those who were offended by the ball stop doing it, and begin to understand that the rules still need to be followed. Two more weeks later - dexterity, speed, accuracy appear. And even the first victories - there are children who manage to "rescue" their team! The team is excited about the opportunity to run the second round in a circle! Yes, and "candles" are now also caught and nobly distributed to those in need of a team!


    When the bouncers get bored, we start playing the next game. Over the summer, we replayed all the games that we remembered with my sister from our childhood and that the guys themselves knew. It was nice to go out into the street, where a large company of children with joyful exclamations rushed to meet us. Over the summer, the guys became friends with each other, they developed a sense of comradeship and mutual assistance, they became dexterous, inquisitive and mobile, as children of their age are supposed to be, and none of them would have exchanged our games and communication for sitting in front of a computer.

    Now it is often said that children have become different. No, today's children, no less than we once needed to make friends, be able to interact, move and feel strong and skillful. They are the same as we were in our time, if we help them.

    There are quite a lot of ball games, however, not everyone knows about them. We want to remind you how to play dodgeball and tell you what other collective and outdoor games we played with the ball.

    Bouncers classic

    The number of participants - from three, but for a team game - at least four. You need a medium-sized ball and a spacious, flat area. The playground is limited to a square - four lines at a distance of 10-15 steps Children are divided into two equal teams. One team is "knocking out", the second is "knocking out". Those who "knock out" are divided equally (as far as possible) and stand on the two borders of the square opposite each other (it is advisable to draw lines with chalk). "Knocked out" are located in the middle of the playing area, they can move within the entire area, but should not run beyond its boundaries.

    The task of the kickers is to hit the ball in those who are standing in the middle, that is, to "knock" them out of the game, the task of the kickers is to dodge the ball. The ball is thrown in turn by one or the other side of the "kick-outs". "Knocked out" is the one who is hit by the ball, in which case he leaves the playing area. The game ends when all the kickers have left the playing area. In the next game, the "kicked out" and "knocked out" change places. The last player remaining on the playing court can try to "help out" his team - dodge the ball thrown at him as many times as he is old, plus one more time - for the team. In case of luck, his entire team remains "knocked out" for one more round.

    Candles

    You can complicate the game by introducing "candles". "Candle" - makes it possible to stay in the circle and continue the game if the ball hits you. To get it - you need to intercept a flying ball (which has not yet touched the ground). If a person catches the ball after it bounced off the ground (or from another player), or caught a "candle" and dropped it, then he leaves the circle (if this player does not have a "candle" in stock or one of the other players of his team will not give him his own).

    The owner of the "candle" can dispose of it at his own discretion: use it for himself in the future, transfer it to the one who has just been "knocked out" or to the one who has already left the playing field, in this case the previously "knocked out" player returns to the game. "Candles" can be accumulated for the future. If someone used a "candle", i.e., being knocked out, remained in the circle or entered it again, then it "burns out". You can not use candles on the "rescue" of your team!
    Thanks to the "candles", by the way, the character of children is manifested and brought up. You can catch "candles" for the future and save them for yourself "for every fireman", or you can nobly give your candle to another person so that he stays in the game.

    Bouncers with pictures

    Picture dodgeball is played in exactly the same way as regular dodgeball; the only difference is that from time to time, when throwing the ball, the "kick-outs" can name one or another "picture", then the "knocked-out" team needs to perform a certain action. "Pictures" can be the following:

    "Bomb" - Participants squat down and are not allowed to move. The one who throws the ball turns his back and throws the ball over his head.

    "Firework "- the participants stand "quietly", hands at their sides. The one who throws the ball turns his back and throws the ball high up from behind his head. Players should not move from their place, they raise their hands up and shout "Hurrah!".

    "The photo" - everyone freezes in place, the "kick-out" throws the ball, turning away. If "family photo" - all players stand next to each other and hug.

    "Rocket" - the driver throws the ball, facing the players, they should not move from their place, but they can dodge the ball, for example, you can sit down, raise one leg or turn sideways.

    "Soldier" - you need to freeze and stand on one leg. The thrower throws the ball with his back to the players.

    "Torpedo" - everyone freezes, the driver kicks the ball with his foot, letting it go down, the players do not have the right to move, but can only jump over the ball.

    "Brook" - the ball is allowed to roll on the ground, each of the players must have time to stand in front of the ball so that it rolls between the legs or jump over it.

    You can call it "flower stream", "colorful", "berry", "chocolate" or any other. In this case, in addition to passing the ball under their feet, the player also needs to name some flower (chamomile, rose) or color (red, blue), berry (strawberry, currant) or the name of a chocolate bar. Maybe a "poisonous" stream. In this case, you cannot jump over the ball.

    "Watermelons" - the driver holds the ball in his hands, the participants run up and hit the ball with their palms as many times as the driver called the watermelons. The last player is the most difficult - he needs to, after hitting the ball for the last time, quickly run into the circle until he is hit by the ball.

    "Crocodiles" - everyone stands parallel to each other and takes the "lying emphasis". The driver rolls the ball under them.

    "Velcro" - the driver holds the ball in his hands, the participants simultaneously touch the ball with one hand until the driver says: "Stick off." Then everyone scatters, and the driver throws the ball at any player.

    "Old Men and Old Ladies" - all players move in a circle very slowly, like old people. The driver tries to hit someone with the ball.

    "Cars" - all players move in a circle, pretending to steer the wheel.

    "Snake" - all players join hands and move in a chain, while trying not to get hit by the ball.

    The participant who did not complete the "picture" or was hit by the ball at the same time is out of the game. "Candles" can only be caught when there is no task with a picture. On the "rescued" pictures do not apply.

    Indians and cowboys

    This game is similar to dodgeball. This game requires two or three small balls and a slightly larger area than dodgeball. Participants are divided into two teams: one - "Indians", the second - "cowboys". First, the "cowboys" take up position on two opposite sides of the playing area. Between them is a "grand canyon" that the "Indians" must cross. "Indians" get up from the third side of the site, where there are no "cowboys", and run across to the opposite free side. It is necessary to run across at once the whole "bunch". The task of the "cowboys" is to knock out the "Indians" with balls as quickly as possible.

    Those who are hit are considered "killed" and are out of the game. Having crossed from one side to the other, the "Indians" must again cross the "canyon". And so on until not a single "Indian" remains. Then the "Indians" and "cowboys" change places. The team that manages to make the most runs along the "canyon" wins.

    bouncing ball

    At a distance of about 7 steps from each other, 3 parallel lines are drawn. Children are divided into two teams and, according to teams, stand on 2 extreme lines. One of the players of the first team throws a small ball towards the second team and runs as fast as possible to the center line and makes three jumps on it. The player from the second team who caught the ball must return to his line and from there try to hit the first player with the ball until he stands behind his line. If he did not hit, he goes to the opposing team, if he hit, he takes the player to his team. After that, a player from the second team throws the ball and runs to jump on the middle line. The game ends when either of the two teams has no players left.

    Guard the captain

    This game is interesting to play when there are many children. Boundary lines are drawn along the edges of the playing area (the area must be larger than for playing "Dodgeball"). The players are divided into two teams, choose captains, determine who will be in defense and attack. (Usually those who are stronger are selected as attackers, those who are weaker are chosen for defense).

    The defenders and the captain remain in their half of the court, the attackers move to the opponent's half. The ball is played, and the team that captured it seeks to approach the opposing captain and hit him with the ball. You can move with the ball in your hands or throw it. Defenders must protect their captain by trying to take the ball away from the opposing attackers and forward it to their attackers. The team is considered to have lost if the ball hit the captain.

    Cities

    This game is played by a large group. The asphalt area is divided with chalk into four parallel strips: two wide (in the center) - "cities" and two narrow (at the edges) - for prisoners. The players are divided into two teams and are located on the territory of their "city".

    You can't go outside of your city. One of the players goes to the middle of the court and throws the ball. Players try not to leave their "cities" to take possession of the ball. A shootout begins between the teams. The task is to hit any player from another "city" with the ball in order to capture him. The player who was hit by the ball goes beyond the "city" of the opponent to the territory of "captivity". He can "free himself" and return to his team if he catches the ball, which a player of his team will throw to him over the heads of opponents. The team that captures the most players wins.

    Salki with a ball

    We all really liked this game, and along with the "bouncers" became one of the most beloved. The more participants in it, the more interesting. To play, you need a small ball (but not hard) and a large area, preferably with various objects around which you can run and hide: a house, bushes, etc. The boundaries of the site must be specified. A leader is appointed ("throw off" on "stone - scissors - paper"). While the driver counts to ten, everyone scatters. The task of the driver is to catch up with one of the participants in the game and throw a ball at him. The greater the distance between the evader and the pursuer, the less chance the latter has of hitting the target. The one hit by the ball picks up the ball, counts to 10 and runs to look for the next "victim".

    Hunters and foxes

    This game is similar to "Talking with a ball". Here, too, a driver ("hunter") is selected, who is "armed" with a small ball. The rest are "foxes". They run away from the "hunter". At the same time, they can hide, but only in the previously agreed territory. (Otherwise, at first, some of our children strove to hide in their own area). "Hunter" must hit one of the "foxes" with the ball. A salted "fox" also becomes a "hunter". Together with the first "hunter", they catch up with the remaining "foxes" and throw the ball at them. The ball is one for two, so first one throws the ball, and then the second "hunter" picks up the ball and also throws it. So gradually the "hunters" become more and more, and the fleeing "foxes" - less and less. The last remaining "fox" is considered the most dexterous.

    nine pebbles

    I learned about this game when I was already an adult. But it turns out that in our Soviet childhood, many people liked it ... This game has many different names "Square", "9 traffic jams", "Glasses", "4 pebbles", etc., and there are many variants of this game. But the general rules boil down to something like this.

    A large square field with sides of 9-12 steps is drawn on the ground, which is divided into 9 cells, as for the game "tic-tac-toe". In the central square, 9 large and, preferably, flat stones are stacked, or 9 bottle caps can be stacked in a column. Children are divided into two teams. Everyone stands behind the outlined field on all 4 sides of the square. The players of the first team must "break" the stones with the ball, that is, the stones must scatter around the court or beyond its borders.

    As soon as someone manages to break all the stones, the players of the second team run into the playing field, their task is to spread all the stones into the cells of the field. Moreover, you can put a stone in a cage only when you stand on it with both feet. The task of the players of the first team is to prevent the players of the second team from laying stones, trying to knock out opponents with the ball. If necessary, they can throw the ball to each other.

    If the player of the second team is hit by the ball, he is out of the game. The first team is considered to have won if it managed to eliminate all the players of the second team. If the second team managed to arrange all the stones into cells, then it won.

    Boys girls

    It is desirable to play this game with an even number of players - four, six, etc. Children are divided into two teams - it is more interesting when they are boys and girls, and stand opposite each other. The first girl in the line throws the ball to the boy standing opposite her, who, in turn, throws it back, but to the next girl, etc. Then the ball is returned to the boys in exactly the same way, and so on. If, for example, some girl did not catch the ball, she goes “captured” to the boys. If the next time a boy does not catch the ball, he can either go into the "captivity" of the girls, or the team decides to return the girl back to her team. If the girl does not catch the ball, the boys' team has the right to take another girl as a "captive". You can play against the clock. The team with the most children at the end of the game wins.

    hand football

    This game is played in much the same way as regular football. Children are divided into two teams, goalkeepers occupy their gates. Unlike ordinary football, you need to run around the field with the ball in your hands and you also need to pass the ball with your hands, not with your feet.

    The one with the ball runs to the opponent's goal, and the players of the opposite team try to take the ball away from him. The player can throw the ball to his "teammates". In the game you can not push and put trips. The goalkeeper can hit the ball in any way: with his hands, foot, shoulder, head. The team that scores the most goals wins.

    Outdoor knockout ball games are always a lot of fun and noisy. You can start playing these games with five-year-old children. But they are especially loved by children 9-12 years old. Like any game with rules, knockout games promote self-control and discipline. Such entertainment can be organized in the school yard, on a walk or a country picnic. And in the summer camp, you can arrange a real Dodgeball tournament by dividing the squad into teams of 4-6 people. Mobile knockout ball games are a training in dexterity and reaction, as well as the skill of “working” in a team.
    We offer you descriptions of the following outdoor knockout ball games:
    "Dodgeball" - an outdoor ball game for knocking out for children from 5 years old
    "Dodgeball with figures" - an outdoor ball game for knocking out for children from 7 years old
    "Moving target" - an outdoor ball game for knocking out for children from 6-7 years old
    "Hunters and ducks" - an outdoor ball game for knocking out for children from 6-7 years old
    "Nine pebbles" - an outdoor ball game for knocking out for children from 7-8 years old
    "Shootout" - an outdoor ball game for knocking out for children from 9-10 years old

    "Dodgeball" - an outdoor ball game for knocking out for children from 5 years old

    Dodgeball is one of the most gambling and favorite children's games. This outdoor ball game is enjoyed by both teenagers and older preschoolers.
    The minimum number of participants is 3 people. True, in this case, there are no teams, everyone plays "for himself." But, if there are at least four people, then the game is already becoming a team game.
    Rules of the outdoor game with the ball "Dodgeball" for three.
    Suitable for children from 5 years old. You can play as a "family" composition: mom, dad and child.
    Two parallel lines are drawn on the ground at a distance of 5-6 meters from each other. You can also draw the side lines so that you get a rectangle. It is impossible to go beyond the site (outlined or imaginary). Two players stand behind the line, opposite each other, and one player in the center, between them. The driving players throw the ball to each other, trying to hit the central player and “knock out” him.
    The scheme of the playing field of the mobile game "Dodgeball" for three players.
    The child who was able to "knock out" the central player takes his place.
    By agreement, you can play with "candles". In order to earn a candle, the center player must catch the ball before it hits the ground. If the ball is caught from the ground or the player drops it, then it is considered to be knocked out! By catching the "candle" the player acquires additional "lives" in the game. That is, when the ball hits him, the “candle” will “burn out”, but he will remain on the playing field. It is worth playing with "candles" with children 7-8 years old.
    Rules of the outdoor game with the ball "Dodgeball" in teams
    If at least four people play Dodgeball, then the game can become a team game. The maximum number of players is about 16 people. A team game of "Dodgeball" in compliance with all the rules is suitable for children from 7-8 years old. Before the start of the game, all participants are divided into two equal teams - "knocking out" and "knocked out". As in the game of three, they mark the site. But the platform should be a little longer and wider.
    The scheme of the site for an outdoor game with the ball "Dodgers" in teams.
    The "knocking out" team is divided equally and gets up from opposite edges of the court, behind the line. The "knocked out" team is placed in the center of the site. Players of the second team can move within the designated space, but not go beyond the boundaries.
    The "knocking out" players throw the ball to each other, trying to hit the players from the opposing team who dodge the ball. If one of the players was hit by the ball, “knocked out” of it, then such a player leaves the court. After all the players have been eliminated, the teams switch roles.
    The player from the "knocked out" team, who was the last on the court, can "save" his entire team. He must dodge the ball as many times as he is old plus one more for the whole team. After that, all the players of the "knocked out" team return to the field.
    Players of the "knocked out" team can earn "candles". In order to get a "candle", you need to catch the ball before it hits the ground. If the ball is caught "from the rebound" from the ground or from another player, then the player who caught it is considered to be knocked out! The player who catches the "candle" acquires an additional "life". If he is hit by a ball, the “candle” “burns out”, but he remains on the playing field. The player can use his "candles" himself or transfer them to any member of his team. When the last player "rescues" his team, he does not have the right to use "candles".

    "Dodgeball with figures" - an outdoor ball game for knocking out for children from 7 years old

    This game is very similar to simple Dodgeball. There is only one difference - the captain of the "knocking out" team can announce a "figure" throw. In this case, the players of both teams must perform certain actions:
    Figure "Torpedo". All players freeze in place. The kicker kicks the ball, as in football. Players are not allowed to run away from the ball, but they can jump over it.
    Bomb Figure. All players squat down, cover their ears with their hands and have no right to move. The thrower turns his back to the field and throws the ball between his legs.
    "Salute" figure. Players freeze in place, raise their hands up and shout "Hurrah!". The "kicking out" player turns his back to the field and throws the ball over his head.
    In order not to overload the game with "figures", we can immediately stipulate that each of the figures can be declared no more than one, two or three times.

    "Moving target" - an outdoor ball game for knocking out for children from 6-7 years old

    Draw a circle of rather large diameter (at least 3 meters). They choose the driver with a rhyme. He stands in the center of the circle, about the rest of the children along the perimeter of the circle. Everyone is trying to hit the driver with the ball, "knock" him out. Whoever succeeds, becomes the leader himself, and the leader takes his place in the circle.

    "Hunters and ducks" - an outdoor ball game for knocking out for children from 6-7 years old

    Similar to the game "Running Target" but played in teams. The team of "hunters" forms a large circle. It's better to draw it. The second team is "ducks". "Ducks" stand in the center of the circle. "Hunters" must knock out "ducks". You can only knock out with a flying ball. Hitting the ball “sinked” against another player or the ground does not count. Knocked out "ducks" are out of the game. The game continues until all "ducks" are knocked out. After that, the teams switch roles.

    "Nine pebbles" - an outdoor ball game for knocking out for children from 7-8 years old

    Children are divided into two equal teams. On the ground or asphalt, a square is drawn, consisting of 9 cells. Before the start of the game, the players of both teams stand along the perimeter of the playing field.
    The scheme of the "field" for the outdoor game with the ball "Nine pebbles"
    Nine flat stones are placed on top of each other in the central cage (can be replaced with bottle caps or jar lids). Players of the first team by throwing the ball must “destroy” this turret. As soon as the “pebbles” have scattered, the players of the second team enter the playing field and try to arrange the stones so that there is one stone in each cell of the field. Putting a stone in a cage is only possible when the player is standing in that cage with both feet. At this time, the players of the first team throw the ball, trying to "knock out" the players of the second team. If the player was "knocked out" with a stone in his hands, then he puts the stone in the central cell and leaves the game.
    If the players of the second team were able to put a stone in each cell, they won. If all the players were “knocked out” earlier, then the first team won. In this case, the teams change roles.

    "Shootout" - an outdoor ball game for knocking out for children from 9-10 years old

    This is no longer a street game, but rather an outdoor sports game with relatively complex rules. It requires a large area - for example, a volleyball court and the presence of a referee who keeps track of time and adherence to the rules of the game.
    Before the start of the game, the area is marked out as follows:
    The site is divided in half. Each half is the territory of one team.
    At the back line of the site, the “captivity” line is indicated. The "knocked out" players of the opposite team will be located here.
    Scheme of marking the site for the mobile game "Shootout"
    The players of both teams are randomly placed in their own half of the field. The goal of the game is to hit the ball at the player of the opposite team and dodge the ball yourself. If a player is hit by a ball, then he is sent "captured". You can “rescue” from captivity if the players of your team throw the ball to the “prisoner”, he will catch it “on the fly” and throw it back to the players of his team. The game goes on for a predetermined time (about 10 minutes), after which the referee stops the game and counts the number of prisoners. Whichever team has fewer prisoners is the winner. The game can be ended ahead of schedule. If all the players of one of the teams are "captured", then the game ends ahead of schedule.
    Rules of the outdoor game with the ball "Shootout"
    During the game, participants do not have the right to enter the opponent's half of the court.
    You can only kick with a ball that has not touched the ground or another player. If the ball touches the ground, it can be safely picked up and thrown at the opponent.
    You can kick the ball to any part of the body except the head
    A flying ball can be caught, but if the player who catches the ball drops it, it is considered tagged and sent "captured".
    If the player managed to catch the flying ball, then the player of the opposite team who threw this ball is sent "captured".
    If the ball is missed and rolled into the "captivity" zone, then the players located there can knock out the opponent's players with such a ball.
    You can’t run around the court with the ball, but you can move around by dribbling the ball like in basketball.
    The ball can be thrown to the players of your team, but not more than three times in a row.
    If the ball went out of the field, then the referee throws it into the territory of the team, because of the line of which it rolled away.
    In case of violation of the rules, the ball is transferred to the opposing team.
    At the beginning of the game, the ball is played by the referee on the center line between the team captains. The ball is tossed, and the captains try to hit it towards their team. Such a raffle can be replaced by a draw.

    Dodgeball is one of the most popular games with ball our childhood. Not much needed to play heavy ball, better volleyball. If you play with small children, then a light children's rubber ball. It is better to play in a large company, from 5 people or more.

    A more sporty variant is known as the Sniper.

    Rules of the game Dodgeball

    2 lines are drawn on the site at a distance of 5-7 meters from each other. Two are chosen bouncer, the rest of the players gather in the center between the two lines. The bouncers stand behind the lines and throw the ball towards each other, while trying to hit the players. A ball that has flown past the players is caught by a second bouncer, and the players turn around and hastily run back. It's the second bouncer's turn to throw.

    The task of the bouncers is to hit the players with the ball. The task of the players is to dodge and catch " candles"(Read about" candles "below). The one hit by the ball is considered out and leaves the playing field. If the ball first hit the ground and then hit the player, this hit is not considered effective (" You can't kill a hare from the ground!"). When the last player remains on the field, his task is to dodge the ball as many times as he is full years old. If he succeeded, the game is considered won, all retired players return and everything starts from the beginning. If the last player is eliminated, then the first eliminated become the dodgeball and the game continues. In order to diversify and complicate the game, you can introduce several additional rules and ball names:

    • « Bullet"- the most common throw
    • « Candle» ( fishing) - a ball is considered a candle that did not have time to hit the ground (ceiling or inactive player) and caught by the player. A candle is an extra life. Her player can keep in reserve. The candle burns out if the player is hit by the ball, but the player remains in play. A candle can be presented to knocked out comrades and return them to the game. If the attempt to catch the candle fails, the player is out.
    • « Potato- the bouncer screams potato! and sends the ball rolling on the ground (as in a bowling alley). All who are in the center should line up in a row, spreading their legs with “gates”. The ball should roll through all the gates. The one under whom the ball does not roll is out. Sometimes this option is also called " Brook". There is another option "rotten stream”- he, on the contrary, cannot be let into the wortz.
    • "River"- like a “streamlet”, only the ball does not just roll, but also jumps
    • « Bomb"- the bouncer screams " Bomb! and throws the ball up. The players in the center must squat down with their hands over their heads and not move. Whoever gets hit by the ball is out.
    • « Grenade"- the bouncer screams " Grenade!” and throws the ball as usual. The players cannot move their legs.
    • « Firework- like a "bomb", only the players should not sit down, but raise their hands and shout " Hooray!»
    • « Torpedo- like a "potato", you just need to stand sideways to the ball, bend one leg at the knee, and stretch the other back. In such a gate and you need to miss the ball.
    • « A rock" - the bouncer puts the ball next to the line and shouts " A rock!". all players must quickly run around the ball. when the last player runs around the ball, the bouncer grabs the ball and throws it. Usually he hits the back of the last evader :-)
    • « Partridge"- a stone-like option: the driver sits down and places his head between his knees - so as not to see anyone. And the players must run around it and run away. And again the ball goes to the last
    • « pasta"- the bouncer screams " Pasta! and throws the ball. The players, having heard this command, stand up, hands at their sides and begin to sway in a wave. cannot be moved. The one hit by the ball is out.
    • « Soldiers"- with this command, all players stand motionless like soldiers - arms and legs together, the ball rolls on the ground, as in a "potato". Whoever is hit by the ball is out.

    There are also " bouncers with captivity". Eliminated players stand next to the dodgeball and help eliminate the remaining players.

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