• Game Library of the Palace of Pioneers. "Home playroom for children and parents." Indoor games

    16.09.2021

    One of the most popular and beloved places of the Palace of Pioneers is the Game Library.

    This can be explained quite simply: the doors of the Game Library are hospitably open all seven days a week. The main working mode is “Free visit” - any circle member can come here at any time convenient for him. A unique collection of a wide variety of games, exciting tasks and entertainment is available for children, taking into account the variety of needs and inclinations of a developing personality. Board games, logic tasks, games for agility, skill, attention, memory, construction kits, puzzles. Games are individual, pair, group. The games are simple and complex. Games for different age groups from preschoolers to high school students. According to its ideology, the Game Library is the territory of the game, upon crossing the threshold of which each visitor gets the opportunity to independently choose what and with whom to play, and experienced teacher-organizers will help to choose and master the game.

    Game week. 2015

    The history of the Game Library is inextricably linked with the history of the Moscow House, and then the Palace of Pioneers. The word "Game Library" appeared in our country as a pedagogical concept in the first half of the 30s of the XX century. The social and pedagogical movement of toy libraries began to develop, which arose thanks to the activities of specialists from the Scientific Experimental Institute of Toys in Zagorsk, Moscow Region (now Sergiev Posad). In 1935, there were 40 toy libraries in Moscow alone. Therefore, it is not surprising that immediately after the opening of the Moscow House of Pioneers in 1936, there was a Game Library in the form of a game room.


    Proudly, 1940s

    The subsequent years of successful operation of the game library as a form of organizing the cognitive and educational leisure of children showed its effectiveness and relevance on the part of pedagogical workers. In combination with other forms of out-of-school educational work, various socio-pedagogical and developmental educational tasks were solved.

    In order to expand the audience, in 1947 a new form of work appeared - “Mobile Game Library”. Realizing the importance of this matter, in the difficult post-war period, an opportunity was found to allocate a new GAZ-51 car with a trailer for these purposes, to equip and equip it with game equipment and props. Now the Game Library itself could come to the children in pioneer camps, schools, city parks.


    Exhibition in Warsaw. Model of a mobile game library

    When the question arose about designing a new building for the Palace of Pioneers, the Game Library was not forgotten. The designers among themselves called the space of the first floor from the main entrance to the entrance of the 6th building “The Game Wing”. And there was a reason. Entering through the main entrance from the Winter Garden, one could immediately get into the Oktyabryatskaya Toy Library for younger schoolchildren, then to the Amusement Hall with large play uniforms, a carousel and a helicopter, then to the Game Library for schoolchildren, and from there to the Hall of Quiet Games. The equipment of the premises was carried out according to a project specially developed at the All-Union Scientific Research Institute of Toys. In addition to the stationary and mobile Game Library, it became possible to implement two more new forms of work - "Game Library Subscriptions" and "Pioneer Game Factory". For this, sets of games were created, which were given out for temporary use to schools and other children's institutions, and in a specially equipped workshop, pioneer teams, under the guidance of masters, made sets of games for their pioneer toys with their own hands.


    Game library. Subscription "Table hockey", 50s

    In 1946, Efim Markovich Minskin headed the department of games and entertainment at that time in the Moscow City House of Pioneers and Octobrists and worked in this position for 41 years. Efim Markovich was the author of the original playroom of portable games, which were given out to schoolchildren at home; organizer of a mobile game library (1949), a pioneer factory of games and puzzles (1956). On his initiative, since 1950, during the autumn school holidays, the annual "Week of Games and Toys" has been held in the Moscow Palace of Pioneers.


    Efim Markovich Minskin

    This tradition is still alive today. During the holiday, the entire Palace turns into one big Land of Games. In order to see it in its entirety, you have to make a whole journey, in which you cannot do without the help of experienced guides. Dozens of playgrounds, fields and corners are dedicated to traditional folk, scientific and educational, theatrical, artistic, technical, intellectual and other games. Over the past 65 years of the festival's history, many thousands of Muscovites have passed through its playgrounds, contests, competitions, and a master class.


    Game week. 1999. Exhibition Hall of the Palace of Pioneers

    A whole epoch in the life of our country has passed. Times, educational priorities, technologies changed. But one thing remained unchanged - the desire of children to play, develop, learn about the world around them. Therefore, the main task of teachers involved in organizing play activities is to enrich the play experience of children and young people with a variety of games that carry a positive developmental charge, filling the life of the younger generation with creative, creative energy.

    The material was prepared by the staff of the Center for Technical Education of GBPOU "Vorobyovy Gory"

    games library games library

    The park is delimited into 5 zones: the city of professions "KIDO City", the interactive museum "KIDO Lab" games library"KIDO Fun ..., biology. Cognitive games library"KIDO Fun" "KIDO Fun" is a unique play space for children from 2 to 7 years old and their ...

    Responsibilities: Working with guests Working with cash registers R-keeper, Game-keeper Controlling the work of instructors and bowling Informing visitors about programs and promotions Reservation of tracks Calculation of guests Requirements ...

    Responsibilities: Working with guests Working with cash registers R-keeper, Game-keeper Controlling the work of instructors and bowling Informing visitors about programs and promotions Reservation of tracks Calculation of guests Requirements ...

    Responsibilities: Working with guests Working with cash registers R-keeper, Game-keeper Controlling the work of instructors and bowling Informing visitors about programs and promotions Reservation of tracks Calculation of guests Requirements ...

    games library"KIDO Fun", a children's cafe, a children's educational toys store. The total area of ​​the park is more than 3000 square meters ... exciting experiments in physics, chemistry, biology. games library"KIDO Fun" "KIDO Fun" is a unique play ...

    Responsibilities: Working with guests Working with cash registers R-keeper, Game-keeper Controlling the work of instructors and bowling Informing visitors about programs and promotions Reservation of tracks Calculation of guests Requirements ...

    Responsibilities: Working with guests Working with cash registers R-keeper, Game-keeper Controlling the work of instructors and bowling Informing visitors about programs and promotions Reservation of tracks Calculation of guests Requirements ...

    Responsibilities: Working with guests Working with cash registers R-keeper, Game-keeper Controlling the work of instructors and bowling Informing visitors about programs and promotions Reservation of tracks Calculation of guests Requirements ...

    We offer a high-quality organization of a holiday with a decent service at a reasonable price! We are organizing and holding birthdays, matinees, kindergarten graduation ...

    ", Cognitive games library"KIDO Fun", a children's cafe, a children's educational toys store. The total area of ​​the park is more than 3000 square meters ..., they conduct exciting experiments in physics, chemistry, biology. games library"KIDO Fun" "KIDO Fun" is a unique ...

    Responsibilities: Working with guests Working with cash registers R-keeper, Game-keeper Controlling the work of instructors and bowling Informing visitors about programs and promotions Reservation of tracks Calculation of guests Requirements ...

    zones: city of professions "KIDO City", interactive museum "KIDO Lab", cognitive games library"KIDO Fun", children's cafe ..., biology. Educational games library"KIDO Fun" "KIDO Fun" is a unique play space for children from 2 to 7 years old and their ...

    Responsibilities: Working with guests Working with cash registers R-keeper, Game-keeper Controlling the work of instructors and bowling Informing visitors about programs and promotions Reservation of tracks Calculation of guests Requirements ...

    Responsibilities: Working with guests Working with cash registers R-keeper, Game-keeper Controlling the work of instructors and bowling Informing visitors about programs and promotions Booking tracks Calculation of guests Requirements: We consider ...

    Responsibilities: Working with guests Working with cash registers R-keeper, Game-keeper Controlling the work of instructors and bowling Informing visitors about programs and promotions Reservation of tracks Calculation of guests Requirements ...

    is divided into 5 zones: the city of professions "KIDO City", the interactive museum "KIDO Lab" games library"KIDO Fun", children's ..., biology. Cognitive games library"KIDO Fun" "KIDO Fun" is a unique play space for children from 2 to 7 years old and their ...

    The baby was born. From the first seconds of life, he comes into direct contact with the world around him. The world is so wide and multifaceted that a child needs a guide who will guide him, prompt, and help him in time. The very first guide of the child is his parents. But now the child is growing up and the mother can no longer sit with him at home, now she can work calmly, and her baby goes to kindergarten. From this moment on, everyday fuss begins: mom and dad are torn between home, work and kindergarten. And, as a result, the whole family is experiencing a shortage of time for communication with the child. Where can I find this time, when to have time to play or work out with the child in an interesting thing, if the mother is waiting for cleaning, washing, going to the grocery store? But everything is very simple, you just need to correctly approach the solution of this problem. Listen to the advice of teachers who will help you combine the incompatible and, most importantly, teach you to be "with your children", teach you to be closer to them.

    Larisa Sosnovskikh

    Game therapy for children.

    Play is the most favorite and leading activity of a child, from early years to school age. With the help of play, the child develops motor functions and cognitive abilities. The game is the main opportunity to interact with the environment, as a result of which it performs the function of socialization. The game process helps the child acquire skills that will be useful in later life.

    Play therapy is used:

    With trauma of a psychological nature associated with the divorce of the parents;

    To correct aggressive and anxious behavior;

    For the prevention of various fears in children.

    When stuttering.

    Why is the game needed? "Play is a school of voluntary behavior" (D. Elkonin). Try to make your child stand still - he will not stand even for two minutes. But if this action is included in the gameplay, the goal will be successfully achieved. Game therapy for preschoolers provides emotional relaxation, promotes the development of group forms of behavior, and the establishment of contact between children and their parents. The active position of the child in the game is important.

    Recently our preschool institution was visited by representatives of the intellectual game club "My Designer". "My constructor" is a unique playground with many original constructors. The game library is aimed at children from 1 to 14 years old, as well as their parents. There were both classics and the latest developments of foreign and domestic companies. There were two platforms: in the music hall - tables with designers and in the gym - 3 platforms on the floor. Children were able to try out each constructor, creating any figures from it according to their design, showing creativity and inventiveness. The variety of parts made it possible to build different forms of structures. The children really enjoyed the process! Joyful and contented guys exchanged their impressions on the walk!

    I wish you a pleasant viewing!

    Thank you for your attention!

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    "Ship"

    All participants are given paper boats, and each one in turn tells about himself as a boat ("My boat is called" Ksyusha ", he likes to read books about travel ...")

    "Star Rain"

    Each of the guys gets a paper star. They must write their name on it. After that, the presenter walks around everyone with a box in his hands. Everyone drops an asterisk into the box and speaks their name out loud. After all the stars are collected, the guys take turns starting to pull them out of the box. Taking out a star, the player reads the name written on it and gives it to its owner.

    "Flying Names"

    All participants stand in a circle. The presenter says his name and throws the ball to one of the guys. Whoever caught the ball must give his name and throw the ball to the other player. An important condition is that players who have already visited the ball are prohibited from throwing the ball.

    2 version of this game (for memorizing names)

    The facilitator calls out his name and then calls out the name of the other person and throws a ball to that person. The one who caught the ball must give his name, the name of the other player and throw the ball to the person whose name he said. And so on, until the ball has visited each player. The condition remains the same - players who have already visited the ball are prohibited from throwing the ball.

    "East market"

    Each participant is given 4 (if there are many children, fewer can be made) small pieces of paper. On all four sheets of paper, the children write their name (if the names are repeated, then you can add something, the surname). After that, all the leaves are folded into something (a cap, a box) and mixed. Then each participant again receives 4 sheets of paper, with the names of other children. The goal is to find all your leaves. How the guys will "get" their leaves, they choose themselves. It can be an exchange, a gift, etc.

    "Swap places"

    All the players sit in a circle on chairs (there are no free chairs). The presenter stands in the center of the circle, he pronounces a certain characteristic, the players referring to them must change places. If the leader is the first to occupy an empty chair, then the player who is left without a chair becomes the leader. Example characteristics: who likes to dance; who plays the guitar; who loves ice cream; who can swim, etc.

    Team building / rallying games

    "Rhythm"

    The group stands in a circle. The leader sets the movement (step to the right – step to the left) and a certain tempo. Participants one by one and in turn must integrate into the pace and repeat the movement of the leader so that there is no failure. As soon as the team gets lost, everything starts all over again. Complication options: 1. Do it in complete silence; 2. Add one more movement.

    "Minefield (BIP)"

    A field of 20-30 cells is lined on the ground, in some of them there are "mines". Where there are "mines", only the leader knows. Objective: to get the whole team through this "minefield". There is only one correct path in this field. You can move along the field only in one cell, right, left, forward, diagonally to the right, diagonally to the left. If the step is not correct, the "Beep" command sounds. In this case, the participant must return and stand at the end of the line. And now the next participant is trying to complete the task.

    The exercise is performed in silence (without speaking), and all participants, except for the one standing on the field, must not cross the starting line.

    "Collective account"

    Participants stand in a circle with their heads down and, naturally, not looking at each other. The host announces the number. The task of the group is to name in order the numbers up to the required number. In this case, three conditions must be met:

    Firstly, no one knows who will start counting and who will name the next number (it is forbidden to agree with each other verbally or not verbally);

    Secondly, one and the same participant cannot call two numbers in a row;

    Thirdly, if the required number is announced aloud by two or more players, the presenter demands to start from one again.

    "Ice floe"

    To play, you need a rug or a blanket, or a newspaper sheet - depending on the size of the squad. All players must fit on the "ice floe" so that no one steps past. After everything has been successfully fitted, the ice floe is reduced by a quarter. The main task is to fit everyone again and not "drop" anyone.

    "KVN"

    The presenter says: "You are the KVN team. Your task is to introduce yourself to the audience, spending as little time as possible. At the same time, each of you must toss the ball - give your name - catch the ball. Time will be common for the whole team."

    The group tries to complete the task, the leader marks the time, reports the result, proposes to conduct another round, gives enough time to discuss the methodology. If the group does not come to a decision for a long time, the moderator gives another introduction:

    "I've seen one team accomplish this task in one second."

    The group must come to the following decision: everyone stands closely in a circle, put their palms together, toss the ball, call their names at the same time, catch the ball.

    Leader identification games

    "Shapes"

    Participants stand in a circle. A rope is pulled inside the circle, which everyone holds with their hands. The presenter explains that it is necessary with closed eyes, without opening his hands, to build: a square, an equilateral triangle, a star. Only oral conversations are allowed.

    "Family photography"

    The presenter invites the participants to imagine that they are all a big family, and all together should take a picture for a family album. You must select a "photographer". He must arrange the whole "family" for photographing. "Grandfather" is the first to be chosen from the family; he, too, can participate in the arrangement of the members of the "family". No other guidelines are given for the participants, they must decide for themselves who to be and where to stand. After assigning roles and placing "family members", the "photographer" counts to three. On the count of "three!" all together and very loudly shout "cheese" and clap their hands at the same time.

    "Karabas"

    The participants in the game sit in a circle (either on chairs, or squatting) and closely monitor the movement of the leader's hand. The presenter says the word "KARABAS" and at the same time shows any number of fingers. How many fingers showed, so many should rise from the place of the participants.

    "Gypsies rode"

    The presenter invites the participants to build a "gypsy cart", consisting of a "cart", "three horses", "cart walls", "roof", "wheels", "cab", "passengers", "tied foal". Time to prepare a task is 3 - 5 minutes.

    "Do it once!"

    The facilitator asks the participants to stand behind their chairs and gives the command:
    "On the command" Do it once! "You must raise your chairs one meter from the floor. Attention, your task is to lower the chairs at the same time." As a rule, the first participant who commanded: “Do two” (“three-four” or “omitted”) is the organizing leader. If the chairs are lowered chaotically and disorganized, without a command, the presenter must again command: "Do it again!"

    Indoor games

    Outdoor games / Outdoor games

    Minute Games

    "There is a Contact"

    One of the players thinks of a word and says which letter it starts with. Everyone else must figure out the word. For example, the presenter says that the word begins with the letter "l". In order for the presenter to discover the second letter, it is necessary to choose a word with the letter "l" and give it a small description. For example, one of the players says: "This is at night in the sky." Who guessed, says "contact" and together with the player who gave the characteristic, they count to 5 and name the word. If the words turned out to be different, then the players continue to select words that start with the letter "l". If the words match, then the presenter names the next letter, for example, the letter "a" and then the syllable "la" is formed. Now they begin to select words for this syllable, characterize them, count to 10, etc. The facilitator can also guess the words that the participants characterize. If he guesses right, then he will have to pick up new words. In this game, it is important for the presenter that they cannot guess his word for as long as possible.

    "For myself - for a neighbor"

    Participants get into the game. One drives, is in a circle. The participants in the circle hold their left hand with their palm up, their right - connecting all the fingers, as if in order to salt, hold the ends of their fingers down, just here is a coin. The coin is passed in a circle with the right hand of one participant to the left hand of another participant, who stands to the right of the first. All participants in the circle repeat the movement of passing the coin, regardless of whether they have it or not. Each participant with his right hand first touches his left with the word "myself", and then the left hand of a neighbor, imitating the transfer of a coin with the word "neighbor". All in chorus pronounce the words: "to yourself - to your neighbor" and at the same time repeat the movements imitating the transfer of a coin. The participant in the circle closes his eyes and turns around his axis so as not to see where the coin is, and when it is already passed in a circle, he needs to "catch" the coin and the one who has it stands in the circle in the place of the driver.

    "The dog was walking"

    Participants stand in a circle, stretch their arms, while the palms must be held vertically, placing their right palm on the left palm of the neighbor on the right. All players alternately pronounce one word from the counting-out, under each word they make a move - clap on the left hand of the neighbor on the left. The words are as follows: "Walked-dog-on-the-piano-and-pressed-note" -the name of any note (do, re, mi, fa, sol, la, si). The person who happens to be called a "note" calls out any one and makes a clap. Then everyone names the notes in turn, making a clap each time. The task of the player, on whom the selected note "falls", is to quickly remove his hand - thereby dodging the clap.

    "Bang Bang"

    All players stand in a circle. There must be at least 6-7 players. First, the host calls out the name of any player. The one named must sit down. And his neighbors to the right and left begin a duel. Its principle is very simple. It is necessary to stretch out your hand in the form of a pistol in the direction of the enemy and say: "Pif-Paf". The one who does it a little later than his opponent loses, or instead of “Pif-Paf” he says, for example, “Ptyzh” (which happens very often). If the person, whose name was called, did not sit down in time, then he is eliminated, because he finds himself between two shooters. The loser leaves the circle. The winner of the fight calls someone's name and everything is repeated. You can't give the names of your neighbors. The winners are the two remaining in the circle.

    "Fly and beaver"

    All participants stand in a circle. The host tells the players that a fly is flying in the room. To help her fly, you need to clap your hands in turn. Whoever slams later or earlier will hurt her and she will not be able to fly. The presenter shows in which direction she flew, the guys must clap their hands very quickly. After that, he says that there is also a beaver in the room, which really needs to run in a circle. And to help him, you need to jump very high. The presenter shows where the beaver squeezed, and the guys start jumping up in turn. After that, the presenter says that the fly and the beaver decided to run at the same time and launches them in different directions, the guys should not get confused.

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