• Crystal owl and its history. An intellectual tournament for fans of the game “What? Where? When?" and “Brain-ring Owl what where when

    30.11.2023

    The crystal owl is a prize awarded to the best participant in the television game “What? Where? When?". This award can be received by either one of the experts or a TV viewer.

    Brief information

    The Crystal Owl has been awarded since 1984. The first awards, which were awarded to the best author of the question and an expert, were issued in the city of Gus-Khrustalny. Since 1985, the prize has been produced by the Lviv Ceramics and Sculpture Factory. The glass artist was V.V. Drachuk. Until 1990, the award was given once a year based on the results of the season.

    Rules

    In 1991-2000 The crystal owl was played twice a year. It was in the finals of the winter and summer series of games. When the club's anniversary was celebrated in 2000, the rules were special. The crystal owl was awarded based on the results of each game. Since 2001, the prize has been awarded at the final of each series (i.e. winter, autumn, summer and spring). Since 2002, the place of the main award has been taken by the “Diamond Owl”. Here are some interesting facts. The first winners of the prize were Andrey Kamorin, a member of the team of experts, and Alexander Zlobin, a TV viewer from the city of Dubno. Early in the club's life, the "Owl Badge" was awarded instead of a statuette. He received a record number of awards (six). Both of his daughters also received this prize. Fyodor Dvinyatin received 4 owls. Andrey Kozlov, Boris Burda and Maxim Potashev won three awards each. The Bulgarian “Club of the Knowledgeable” has a similar prize. Only it is called “Porcelain Snail”. The Bulgarians consider the snail to be the smartest animal. In a series of games in 1987, this prize was awarded to a representative of the Soviet television club named Oleg Dolgov.

    Connoisseurs-holders

    From 1984 to 1991, the winners of the prize were Nurali Latypov (journalist, scientific and political consultant), Marina Govorushkina, Oleg Dolgov, Neiko Neikov, Nikita Shangin, Vladislav Petrushko, Alexander Druz, Fyodor Dvinyatin, Vladimir Molchanov. In 1992, Andrei Kozlov and Alexander Druz received the award. In 1993, Lyudmila Gerasimova received the statuette. The winner of the same year was Alexey Blinov. In 1994 to 1997, the prize was received by Fyodor Dvinyatin, Andrey Rubin, Druz, and Maxim Potashev. The winner of the 1998 crystal owl in the winter series of games is Georgy Zharkov, in the summer series - In 1999, the prize was not awarded. Since 2000, its owners have been Alexander Druz, Boris Burda, Byalko, Alla Damsker, Fyodor Dvinyatin, Dmitry Eremin, Maxim Potashev, Sergey Tsarkov, Victor Sidnev, Rovshan Askerov, Konovalenko, Mikhail Mun, Valentina Golubeva, Ales Mukhin, Asya Shavinskaya , Ilya Novikov, Andrey Bychutkin, Alexey Kapustin, Kozlov, Igor Kondratyuk, Vladimir Molchanov, Nikolay Silantyev, Balash Kasumov, Vladimir Antokhin, Yulia Lazareva, Mikhail Skipsky, Grigory Alkhazov, Vladimir Stepanov, Gunel Babaeva, Ilya Novikov, Boris Levin.

    Now you know what a crystal owl is. A photo of the prize is attached to this material. It remains to add that the television intellectual game “What? Where? When?" is a club in which a team of 6 members, called "experts", searches for the correct answer to any question asked by viewers by brainstorming for one minute.

    Chronology Similar programs Links Official site
    This article describes the television version of the game. For information about tournaments and the sports version of the game, see.

    What? Where? When?- an intellectual quiz, the most common in the Russian-speaking environment. It was created in the city by TV presenter Vladimir Voroshilov. The game very quickly became so popular that in addition to the original television version, a sports version of the game appeared. The essence of the game is confrontation teams of Experts(game team of six people) TV Viewers team. Experts must use brainstorming to find the answer to a question sent by a viewer in one minute. Typically, players are asked questions that can be answered using general knowledge and logic. For each correct answer, the Experts team receives one point; in case of an incorrect answer, a point is awarded to the TV Viewers team. The game is played to six points.

    Game show rules

    IN television version Each correct answer to a question gives the team one point; an incorrect answer gives a point to the “team of spectators” (who, as it were, play together against the team of experts). When one team scores six points, it wins. This means that no more than eleven questions can be asked during one televised game. The rules of the TV game are constantly changing, but it always takes place (with the exception of the first few seasons) in the Hunting Lodge of Neskuchny Garden in Moscow. There is a special room equipped with a tape measure, on which there is a top with an arrow. The questions are in envelopes laid out on the table, signed with the names of the cities of the participants who sent the question. The spinning top is spun by the manager, and the question on which the arrow stops is chosen for the game. If the dropped question has already been played, then the next question clockwise that has not yet been played is selected.

    The discussion lasts for one minute. At the end of the discussion, the team captain must name an expert who will give the answer. As a rule, the floor is given to the author of the version.

    If, when the leader announces the question, the expert understands the answer to it, he can give a sign (often this is a fist with a thumb up), after which the team captain can tell the leader before the actual discussion of the question begins that the answer is ready. If the answer is correct, in addition to the expert point, the team has the opportunity to take an extra minute of discussion. The number of minutes depends on the number of correct answers given ahead of time, and a team can take more than one additional minute in a row.

    A rule such as “club help” was also introduced. If experts do not know the answer to a question, they can turn to experts in the room. The time that can be used for these purposes is 20 seconds. In 2007, this rule was slightly changed, after which help can only be taken if the score is not in favor of experts. Previously, there was such a rule as “masters’ help”, in which experts could be prompted by game masters within 20 seconds, but this rule was subsequently canceled.

    Since the experts are not alone in the room, there is the potential for unauthorized tips. To prevent this, during a discussion of an issue, there is a manager in the room who, when he detects this, raises a red card. In addition, several operators are involved in the hall, which makes it possible to record the hint on video. If the rules are violated, the person who suggested the answer is, in most cases, removed from the room. The presenter has the right not to count the answer of experts.

    Questions

    General information

    The game requires great education and a broad outlook in the field of modern science, the ability to think quickly, originally and out of the ordinary. From a brief description of the game, one might mistakenly conclude that in order to play the game successfully, you need to remember many facts. In fact, questions that require knowledge of certain facts are usually uninteresting; people try to avoid such questions. A good question should contain everything necessary for an answer; in addition, it may require knowledge at the high school level, attentiveness, observation, etc. Often some extra word or grammatical subtlety that is not very suitable in a given context is a strong hint; puns, etc. play such a role, so questions are often untranslatable and presuppose knowledge of cultural studies.

    The questions relate to different areas of knowledge and have different styles, so the best players will be the most erudite and well-read. A strong team should have harmonious cooperation between people with different ways of thinking, and, if possible, specialists in different fields. Much depends on training and the ability to understand each other within the team.

    Types of questions

    1. Common question. Connoisseurs are asked in verbal form a question sent by mail from one of the viewers. The question is selected using a spinning top in standard form. One minute is given to discuss the question, after which experts must give an answer. The answer comes from one team expert. The captain determines the answer.
    2. Multimedia question. This is a question asked through video, audio, or drawings. In a game show, the video is simply shown on a monitor. In the sports version, a printout (also known as a “handout”) is placed on each table before the question is asked. Often, before reading a question, in order to avoid tedious rewriting, long texts (for example, poems) are also distributed.
    3. Question with subject. The team is shown an object and asked, for example, to guess what it serves (or served), use the object(s) to achieve a certain result, etc.
    4. Black box question. Here you need to answer what is in the black box in front of the players. In rare cases, this can serve as a kind of hint, since the size of the box is limited, and it clearly cannot contain anything abstract (although there were cases when the box was empty, and the absence of objects in the box was the correct answer, but this is rather an exception) . One time there was another black box in a black box (December 27, 2008). As a variant of this type of question, if the item does not fit into the black box, it is located behind the scenes, which in most cases is additionally reported to experts.
    5. Thirteenth sector. Connoisseurs are invited to ask a question asked by Internet users on the website 13.mts.ru during the broadcast of the game. The question is selected randomly by the computer. At the same time, the question is completely unpredictable and no one (even editors) knows the answer to the question until it is announced.
    6. Sector Zero. At the beginning of the game, three stylized playing cards with a “zero” sign were placed on the sector. If a sector fell out, the “intellectual casino versus experts” round was announced, after which the host Vladimir Voroshilov came out to the players and asked one of the questions on the cards. After the death of Vladimir Voroshilov, the sector was abolished.
    7. Blitz(simple). It consists of three simpler questions (compared to the usual ones), but the team has only 20 seconds for each of them. A team gets a point for three correct answers. This type of question originally appeared in a game show and was later included in the sports version of the game. Despite the difficulty, "Blitz" is periodically won by experts (for example, the team of B. Kasumov in the summer series of 2008).
    8. Super blitz- complicated version blitz, the difference is that one player from the team participates in it; who exactly is decided by the team captain (in rare cases, the top is used for drawing lots). The round is extremely rarely won by experts (for example, A. Kozlov in the 2008 final, before that by M. Potashev in 1997).
    9. Decisive round. In the event that a team of experts has earned 5 points in their favor, but would like to increase the result of the game to a score of 6:0 in their favor, the team can take the decisive round. In this case, the strongest expert, in the opinion of the team, remains at the table, after which a question is selected in a standard manner using a top, which the expert must answer without anyone’s help. In this case, a mandatory condition is that there be absolute silence in the room and a complete absence of discussion of the issue. This type of question helps a team advance to the season finals if the previous teams of the season played more successfully.

    Sample questions

    1. Here is an ancient Egyptian manuscript; it says about a certain slave: “He hears perfectly with both ears, is honest and obedient.” This text is considered to be one of the early copies of... what? (Answer: advertising.)
    2. The McDonald's board of directors believes that rumors that McDonald's meat dishes are prepared from earthworms can be easily refuted by comparing them with meat. Question: by what criterion? (Answer: price. Worms cost much more.)
    3. According to the humorous calendar of Belyaev and Stalber, “If this statement were true, This It wouldn’t taste as good.” Guess what statement is being talked about and name it This. (Answer: wine, “Truth in wine.” The question is based on a comparison of the phrases “Truth in wine” and “Bitter truth”).
    4. Once, Mark Twain's friend, Harry Dumaine, borrowed $500, promising to return it in a month - of course, if he was still alive. Question: What did Mark Twain do when he didn’t receive what he was promised after a month? (Answer: Dumain's obituary was published)
    5. In Ambrose Bierce's fable, a deputy promises his constituents not to steal after receiving office. When it was revealed that he was stealing huge sums, voters demanded answers. The deputy replied that, yes, he promised not to steal, but he did not make another promise. Which one? (Answer: promises not to lie.)
    6. Jerome K. Jerome compared This with the government, since both are valued only as long as they are good. Name it. (Answer: weather)
    7. Russian humorist Mikhail Zadornov said that he was not angry with the communists, since they never deceived him. But why, according to him, did they not deceive him? (Answer: because he never believed them anyway)

    TV version of the game

    Vladimir Voroshilov, the creator of the game and its leader for a long time.

    The birthday of the TV game is considered to be September 4th. One game was held that day, according to different rules, according to which two families played against each other (as in the popular game “Lucky Chance”). The game consisted of two rounds, filmed at the home of each family. They got together for the sake of photography for the family archive.

    The first questions were invented by V. Voroshilov himself, and later, when the game became popular, they began to accept questions from the audience. . It is known that bags of letters arrived every day, each of which had to be answered, the best questions selected, the accuracy of the facts presented checked, edited, prepared, if necessary, the necessary items. Of course, one person cannot do such work, and Voroshilov was helped by his wife Natalya Stetsenko, who headed the department of correspondence with viewers for many years.

    Initially, there was no special name for the players, but in 1979 the term “connoisseur” appeared, this word has now become familiar to describe the participants in the game, the club is now usually called the “connoisseur club”.

    The details of the game rules changed frequently, but the main prize was always books (which were hung on the Christmas tree during the final game) and a crystal owl.

    After the collapse of the Soviet Union, the game changed from an “intellectual club” to an “intellectual casino” (although the location of the games did not change). The slogan of the game was the phrase “Intellectual casino is the only casino where you can make money with your own mind.”

    Each question now has a certain “value”, which can be increased by placing the money you win on a certain playing field. Sponsors and lawyers appeared (Mikhail Barshchevsky). Since the experts have decided to stop playing for money, the value of the questions is determined using telephone voting by viewers. Since the year, the authors of questions to which the correct answer was not given receive payment in accordance with which of the unanswered questions their question was: the author of the first question not answered by the team receives 10 thousand rubles, the second - 20 thousand, and so on ; also, in the event of a defeat of a team of TV viewers in the first round, the losing TV viewer receives insurance of 10 thousand rubles, and each question not thrown (except for the 13th sector) receives compensation of 10 thousand rubles (in the case when a blitz or super blitz did not fall, the author of each blitz or super blitz question receives 10 thousand rubles). At the same time, in 2006-2007 they received 1 ruble for each vote “like the question” and -1 ruble for each vote “dislike the question”, which was more profitable (the last question also had a fixed rate of 60 thousand rubles).

    After that, the game began to change, and these changes continue to this day. In 1991, a new sector appeared - zero (“zero”). If the pointer stopped on this field, then the presenter came out to the audience with three cards (later a single question was played), on which his own questions were written, and showed them to the team. He did this in his own manner, and once the players could not even understand where the introduction ended and the question began. Voroshilov called this version of the game “a casino game against experts.”

    Many famous experts of the “What? Where? When?" took an active part in the filming of the television version of “Brain Ring”

    In the television version of the game, pauses are provided mainly for the experts to rest. They come in two types:

    • Musical pause, when the team leaves the house in the direction of a stylized stage on which one of the stars (invited in advance) performs any of their own songs. Alternatively, it is also possible to invite a group or ensemble. Such a pause is announced by the leader after four rounds (with the exception of a score of 3:0).
    • Tea break, when the manager brings on a tray and places on the table six cups with already poured Ahmad Tea Limited Edition tea, as well as additional boxes of tea and sugar. Such a pause is announced by the leader after seven or eight rounds, depending on the progress of the game (naturally, if by that time none of the teams has won).

    Live

    A special feature of the game is that it takes place live. During the live broadcast, viewers can give answers using MTS phones. However, the cost of a message has increased from 5-6 cents (according to the tariff plan) to 10 rubles.

    Game show prizes and titles

    Owls

    Jackets

    • "Red jacket" is a sign "immortal member of the club", a person who can stay in the club even if his team loses. Received by the best player of the team who reached the final of the series, regardless of the result (but there was one game when it was awarded to the whole team). Currently abolished (after the story of the loss of the team of Kozlov (the jacket was also lost) and Blinov, with the jacket were Blinov, Druz and Dvinyatin). The rematch, won by Blinov's team on December 31, 1994, abolished the jackets and a general amnesty was declared at the club.

    Shoulder strap of the best captain

    • This shoulder strap is given to the best captain, who is chosen once every 5 years. Its owners are Boris Eremin, Vladimir Lutovinov, Andrey Kamorin, Viktor Sidnev, Andrey Kozlov, Alexey Blinov and Ales Mukhin.

    Masters

    Music in a game show

    The television game has become so popular that its music is now associated only with the game show. Some topics have gained enormous popularity and are used in local quizzes. For many people, these melodies, first heard in the game, remain forever associated with its atmosphere. The main melody heard in the game's intro is the introductory movement to Richard Strauss's symphonic poem Thus Spoke Zarathustra. In addition, at the beginning of the game, a fragment of Herman’s aria from the opera “The Queen of Spades” (“What is our life? A game!”) and other episodes from the same opera are heard. During the game between rounds, an arrangement of a fragment from “Rhapsody in Blue” by J. Gershwin, James Last’s composition “Ra-ta-ta” by the group “Rotations”, fragments of the songs “Crucified” and “Israelism” by the group Army of Lovers are sometimes played. At the end of the game, Saint-Saëns' symphonic poem "Dance of Death" performed by Ekseption is played.

    Sports version

    Unlike the television version of the game, the sports version remains unknown to most Russians, since there is practically no popularization of festivals and games - mainly because they are less spectacular than the television version, since in the sports version the viewer has practically no opportunity to watch game process.

    The game is known within a certain movement, and a person gets there by chance, through his friends, acquaintances, an ad accidentally seen or an institute club, which, like KVN clubs, regularly hold games for students.

    Famous game show experts

    Alexander Druz

    Many players, mainly the TV version players, were very popular in the Soviet Union, and later in Russia. The most outstanding ones receive various honorary prizes, such as crystal owl, title immortal player What? Where? When?, Red jacket. In some seasons, cars and large sums of money were received (mainly if there were famous sponsors).

    The most famous and famous participants in this game:

    • Some bookmakers accept bets on the outcome of the game (recipient of the Crystal Owl, the score of the game, etc.), which indicates a lack of agreement and manipulation of the game results.
    • In the eighties, the video monitors located above the round table in the broadcast studio were Yunost color TVs, apparently the Ts-440 model, in red cases. In the nineties, they were replaced by foreign-made televisions, and currently LCD monitors are used.
    • In the early nineties, the program's management conducted an experiment in voting among viewers. A frequency meter, made on the basis of a DVK-2M computer, measured the frequency of the supply network. First, all viewers were asked to turn off their televisions, then only viewers voting for the first team, and then only viewers voting for the second team. The unusual method of voting was based on the fact that when the load on the power grid sharply decreases, the frequency of the current increases. The effectiveness of this method is questionable, since, firstly, power plants have automatic control systems that do not allow the frequency to “float” when the load changes beyond the established limits, and secondly, televisions of different models differ from each other in power consumption, so when you turn off the Rubin-714 TV, the load on the power grid will decrease by 250 W, and when you turn off the Yunost-406D TV - by only 30 W. These days, voting of this kind is carried out using SMS.

    Versions of the game in other countries

    see also

    Other mind games

    Links

    Video

    • "What? Where? When?" Season 2008. Final of the year. 27/12/08 + ,
    • "WHAT? WHERE? WHEN?"- Spring series 2009. - Game one (04/04/2009) on Yandex.Video

    Notes

    1. http://chgk.tvigra.ru/letopis/?1975
    2. http://www.7682.ru/smi_tele/243.html
    3. http://chgk.tvigra.ru/letopis/?1976
    4. http://chgk.tvigra.ru/letopis/?1977
    5. “The Phenomenon of the Game” Vladimir Voroshilov, 124 from 20 cm, M. Sov. Russia 1982-1983
    6. http://chgk.tvigra.ru/letopis/?1979
    7. http://chgk.tvigra.ru/letopis/?1991
    8. http://chgk.tvigra.ru/encyclopedia/?nagrada
    9. http://chgk.tvigra.ru/encyclopedia/?nagrada1
    10. http://chgk.tvigra.ru/encyclopedia/?nagrada2
    11. http://chgk.tvigra.ru/znatoki/?drouz
    12. http://chgk.tvigra.ru/znatoki/?potashev
    13. http://chgk.tvigra.ru/znatoki/?askerov
    14. http://chgk.tvigra.ru/znatoki/?rubin
    15. http://chgk.tvigra.ru/znatoki/?moon
    16. http://chgk.tvigra.ru/znatoki/?kozlov

    On September 4, 1975, the then insanely popular game “What? Where? When?". True, it was recorded in the apartments of two Moscow families of players - the Kuznetsovs and the Ivanovs, who were at first called experts, and not members of the “What? Where? When?".

    The name of Boris Kryuk, who became the new presenter, producer and director of the game, was also hidden for quite a long time, and his voice was subjected to computer processing.

    Beginning in 1979, musical breaks began to be practiced in the program, first in recordings; artists, including foreign performers, began to appear in 1982. At first, the game was limited to airtime, namely, since 1982, in order to win the game, you must answer 6 questions correctly.

    Recordings of the TV show “What? Where? When?" Since 1990, they have been held in Neskuchny Garden, in a hunting lodge built in the mid-18th century on the estate of Prince Nikita Yuryevich Trubetskoy.
    Since 2002, a diamond owl made of crystal and silver weighing about 8 kg has become a prize in the TV show “What? Where? When?”, which is awarded to the best connoisseur or TV viewer.
    The prize is decorated with 70 rubies.

    Money in transfer began to be used as winnings since 1991, because in Soviet times, as a rule, they did not play with money. Prizes for the winners were given in books.

    Vladimir Yakovlevich Voroshilov led the popular game until December 30, 2000, and in March 2001 he died. At the grave of the famous TV presenter in 2003, according to the design of long-time participant in the game Nikita Shangin, a monument in the shape of a “Black Box” was erected.

    The show's mascot, the eagle owl Fomka, first “took part” in the show in 1977. From an ordinary children's toy store, the famous spinning top produced by the Red Proletarian plant came into the program, with the help of which the question for each round is determined. It was bought by V. Voroshilov.

    Intellectual games are a popular type of entertainment and team-building programs for corporate events. More often, games are ordered if the company hosts many events during the year: New Year’s corporate party, February 23, March 8, company birthday, professional holidays, employee anniversaries, etc. One of these holidays can be held in the format of a team intellectual marathon.

    Yes, there is a choice! To figure out which program is right for your company, it’s best to start with a convenient table where the games “Crystal Owl”, “Brain-ring”, “Mafia”, “Sixth Sense”, “Mix”, “Guess” are briefly described with prices melody" and KINOQuiz.

    With prices!

    More details about two of them:

    What is "Crystal Owl"

    This is a team game for small companies, which will definitely appeal to fans of the television project “What? Where? When?". Of course, there are significant differences, since only one team of 6 players plays in an elite club, and in our case there will be no bored spectators! At the same time, the leader’s question can be discussed by 2-3-4 teams. We have experience in organizing large tournaments for up to 360 people, so it makes sense to discuss any idea with the manager.

    So that issues can be discussed without whispering, it is better to place tables at a distance of 3-4 meters from each other. Each team gets 1 minute to think about the version, and the answer must be written on a form. The assistant collects the forms and hands them to the presenter.

    The presenter uses handouts, photos and video questions, and a black box. In addition to standard tasks, there will be “doublets” (two different questions in one task, 30 seconds each) or “blitzes” (three different questions, 20 seconds each).

    The team that scores the most points per game wins. You can discuss awarding the winners with the organizers: determining the best player in each team, the best captain, etc.

    “Crystal Owl” is always very emotional. Questions are most often chosen based on logic. There is an opportunity to show a sense of humor and communicate with colleagues on a new level. It is better to form teams by drawing lots - in this case, one six players may include a courier and a company manager.

    What is special about the game “Brain-ring”

    The questions are a little simpler, since there is not a whole minute to think about it, as in “Crystal Owl”. The decision must be made quickly, since the first team to press the button on the game console gets the right to answer.

    The game uses a brain system (a remote control and a device with a light and sound signal), with the help of which teams signal to the presenter that they are ready to answer the question asked. If the answer is incorrect, the right to answer passes to other teams.

    What events are these games suitable for?

    Corporate This is a bright emotional release, an unusual congratulations to colleagues on the New Year, March 8, February 23, Company Day and professional holiday.

    Team building. Team building and manifestation of leadership qualities during the Crystal Owl and Brain-ring games is a natural process. That is why this event format is often used by company leaders and HR managers who care about employee relationships in the team.

    Business event. The organizers come up with some entertaining moments for conference participants: drum master classes, oil painting, wine tastings, etc. Intellectual games are an excellent option for informal communication and networking.

    Birthday. Why not invite your friends to an elite intellectual club? The game can be played right during the banquet. Let me remind you again - it's fun! By the way, it is quite possible to add a few questions on behalf of the hero of the day.

    Tournament for students and high school students. The game can become part of any holiday at school or university. Form teams of classes, courses, groups or entire faculties and call our presenters!

    What questions will there be?

    The level of questions may be different; this is discussed with the game organizers in advance. More often, a selection of very interesting questions on logic and a sense of humor is made. There is no need for any special encyclopedic knowledge, and players really like this. There is an opportunity to show intelligence and earn special treatment from colleagues.

    Where can you conduct intellectual games?

    For “Crystal Owl” and “Brain-ring” any place where teams of players can comfortably sit is suitable - without external noise and curious observers, without loud music and strong darkness.

    1. An office (conference room, staff training room, meeting room, dining room, rest room) for 1 team of 6 people requires an area of ​​5x3 m.
    2. Cafe, restaurant, banquet hall, loft
    3. Outdoors in the warm season (large gazebo, tent, open meadow)

    To play the game you need:

    1. round or rectangular tables for seating teams of 6 people
    2. chairs, armchairs or sofas, 6 pieces for each team
    3. electrical socket 220V
    4. microphone and sound equipment (can be brought by the organizer)
    5. LCD screen or projector (can be brought by the organizer)

    What's included in the price?

    • selection of questions and tasks taking into account the wishes of the customer, including video questions, musical questions, questions on the subject of the company’s activities
    • personal meeting of the manager with the client at a convenient time and scheduling of the event
    • free selection of a convenient venue for the game if necessary
    • work of the presenter and assistants
    • all necessary props (laptop for the presenter, answer forms, gong, black box, handouts, for “Brain-ring” - brain system)
    • reportage photography
    • music selection

    "Crystal Owl"

    Number of players

    Duration

    Price

    6-24 people

    24-60 people

    60-90 people

    90-120 people

    "Brain-ring"

    Number of players

    Duration

    Price

    10-24 people

    24-60 people

    60-96 people

    Additional services

    I will list a few additional services that will help diversify the basic version of the game:

    • organizing a photo zone and conducting an on-site photo shoot - a thematic banner, lighting equipment,
    • professional photo processing, instant photo printing with distribution of photos to participants
    • live owl for a photo shoot
    • mirror table and top
    • themed design and decoration of the hall
    • inviting a famous expert as a presenter, with the possibility of a joint photo session and signing autographs
    • comic masks of “experts”
    • prizes and diplomas for winners
    • presentation of the “crystal owl”
    • training on team building, brainstorming, intelligence development
    • video shooting and editing of a colorful video
    • tea break, buffet, coffee break or banquet
    • musical breaks: performances by artists, vocalists, instrumentalists, dancers
    • disco with professional DJ
    • incendiary dance battle with event participants

    1. A group of owls is called not a flock, but a “parliament”. Although owls are typically solitary raptors, this literary noun has become the name for a group of several birds.

    2. In Japan, there are “owl cafes” (Owl Cafes), where visitors can interact with owls while eating. In terms of their popularity, they are not inferior to the same cat cafes, where cats live instead of owls.

    3. The creators of the Harry Potter film series were accused of being “offensive” towards these birds. During filming, they were kept in small cages, forced to entertain the audience, frightened by camera flashes, loud music, and tried to free themselves by biting the leash that tied their paws.

    4. The owl's eyes are fixed in their sockets. This means they must turn their head completely to see in a different direction. Contrary to popular myth, an owl cannot turn its head all the way back, but it can turn it 135 degrees in any direction.

    5. Owls lay from 1 to 13 eggs depending on their breed, their environment and natural conditions. Little owls are very cute.

    6. Owls have not one, not two, but three eyelids. With the help of the first they blink, with the second they close their eyes to sleep, and with the help of the third they keep their eyes clean.

    7. The polar owl (snowy owl or white owl) is the largest bird from the order of owls in the tundra. The body length of the female can reach 70 cm, and weight - 3 kg. The oldest snowy owl lived 9 years and 5 months.

    8. Owls live in all regions of the Earth, with the exception of Antarctica, Greenland (most of them) and some remote islands. Owls prefer to live closer to closed bodies of water and river mouths.

    9. On the heads of many species of owls, asymmetrical ears are distinguished, varying in size. Owls need their ears for hunting and help them hear where prey is hiding where the eyes cannot see it.

    10. Barn owl (barn owl) can eat up to 1000 mice per year. They are used by farmers to get rid of large numbers of rodents in agricultural fields.

    11. In most species of owls, females are larger, heavier and more aggressive than males.

    12. Owls are farsighted and unable to see anything clearly within a few centimeters of their eyes. They can sense prey they have caught thanks to small, hair-like feathers on their beaks and legs. Their vision is especially sharp in low light.

    13. For owls left without a mother, a toy in the form of a large owl can replace it. Little birds hide under her wings and believe that this is their real mother. This happened once at Southampton Zoo.

    14. Owls have many sounds. The familiar "hoot" of an owl is a sign of claiming territory, although not all species of owls can make this sound. Other owl sounds - squeaks, hisses and calls - are similar to the sounds made by seabirds.

    15. Owls eat much larger prey than one might think. Sometimes they hunt young wolves, foxes or even deer.

    16. Owls can live in cacti. For example, these types of cacti include the giant saguaro cacti in the Sonoran Desert (Arizona). For owls there is a real forest of cacti.

    17. Owls are silent killers. Many species of owls have special feathers for silent flight. On the front of the wings, the owl has special irregularities that cause air turbulence. This reduces the noise from the wings and makes the flight silent.

    18. Owls have a secure place in culture and mythology. In different countries they are perceived in different ways - from symbols of wisdom and good luck to devilish harbingers of death. These birds were depicted in ancient rock paintings of the Egyptians and Mayan Indians.

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